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current_player

Function current_player 

Source
pub fn current_player(bb: &Bitboard) -> Option<u8>
Expand description

Whose turn is it? Player 0 moves first; after that they alternate. Returns None if the piece counts are inconsistent.

Examples found in repository?
examples/selfplay_export.rs (line 84)
71fn play_game(seed: u64, iterations: u32) -> (Vec<PendingRow>, WinStatus) {
72    let mut bb = Bitboard::EMPTY;
73    let mut rows = Vec::new();
74    let mut ply = 0u32;
75
76    loop {
77        if has_winning_line(&bb) {
78            return (rows, check_winner(&bb));
79        }
80        let legal = generate_legal_moves(&bb);
81        if legal.is_empty() {
82            // No legal moves: the side to move loses (see Global
83            // Constraints — this is a decisive result, never a draw).
84            let loser = current_player(&bb).unwrap();
85            let winner = if loser == 0 {
86                WinStatus::Player1Wins
87            } else {
88                WinStatus::Player0Wins
89            };
90            return (rows, winner);
91        }
92
93        let side_to_move = current_player(&bb).unwrap();
94        // use_transposition_table MUST be false here: with it on (the
95        // engine's actual default), root moves that canonicalize to the
96        // same child are merged onto one shared node and reported under a
97        // single arbitrary move, silently dropping every other legal move
98        // that led there — worst exactly at shallow plies (the empty
99        // board's 64 legal moves collapse to 3), which every self-play
100        // game passes through. Verified in mcts.rs's
101        // root_move_visits_default_config_collapses_symmetric_root_moves
102        // test — this is not a hypothetical concern, it was caught by
103        // Opus review of the PR that added root_move_visits and is
104        // exactly what this exporter must avoid to produce a faithful
105        // per-legal-move policy target.
106        let mut engine = MCTSEngine::new(MCTSConfig {
107            max_iterations: iterations,
108            seed: Some(seed.wrapping_add(ply as u64)),
109            use_transposition_table: false,
110            ..Default::default()
111        });
112        let (best_move, _) = engine.search(&bb).expect("legal moves exist");
113        let policy: Vec<(u8, u8, u32)> = engine
114            .root_move_visits()
115            .into_iter()
116            .map(|(mv, visits)| (mv.shape, mv.position, visits))
117            .collect();
118
119        rows.push(PendingRow {
120            ply,
121            qfen: State::new(bb).to_qfen(),
122            side_to_move,
123            policy,
124        });
125
126        bb = apply_move(&bb, &best_move);
127        ply += 1;
128    }
129}