pub fn parse<R: Read>(reader: &mut R) -> TextParseResult<QuakeMap>Expand description
Parses a Quake source map
Maps must be in the Quake 1 or 2 format (Quake 3 brushDefs/patchDefs are
not presently supported) but may have texture alignment in either “Valve220”
format or the “legacy” predecessor (i.e. without texture axes)