Struct qt_core::ConnectionType

source ·
pub struct ConnectionType(/* private fields */);
Expand description

This enum describes the types of connection that can be used between signals and slots. In particular, it determines whether a particular signal is delivered to a slot immediately or queued for delivery at a later time.

C++ enum: Qt::ConnectionType.

C++ documentation:

This enum describes the types of connection that can be used between signals and slots. In particular, it determines whether a particular signal is delivered to a slot immediately or queued for delivery at a later time.

With queued connections, the parameters must be of types that are known to Qt's meta-object system, because Qt needs to copy the arguments to store them in an event behind the scenes. If you try to use a queued connection and get the error message:

QObject::connect: Cannot queue arguments of type ‘MyType’

Call qRegisterMetaType() to register the data type before you establish the connection.

When using signals and slots with multiple threads, see Signals and Slots Across Threads.

See also Thread Support in Qt, QObject::connect(), qRegisterMetaType(), and Q_DECLARE_METATYPE().

Implementations§

source§

impl ConnectionType

source

pub fn to_int(&self) -> c_int

source§

impl ConnectionType

source

pub const AutoConnection: ConnectionType = _

(Default) If the receiver lives in the thread that emits the signal, Qt::DirectConnection is used. Otherwise, Qt::QueuedConnection is used. The connection type is determined when the signal is emitted. (C++ enum variant: AutoConnection = 0)

source

pub const DirectConnection: ConnectionType = _

The slot is invoked immediately when the signal is emitted. The slot is executed in the signalling thread. (C++ enum variant: DirectConnection = 1)

source

pub const QueuedConnection: ConnectionType = _

The slot is invoked when control returns to the event loop of the receiver’s thread. The slot is executed in the receiver’s thread. (C++ enum variant: QueuedConnection = 2)

source

pub const BlockingQueuedConnection: ConnectionType = _

Same as Qt::QueuedConnection, except that the signalling thread blocks until the slot returns. This connection must not be used if the receiver lives in the signalling thread, or else the application will deadlock. (C++ enum variant: BlockingQueuedConnection = 3)

source

pub const UniqueConnection: ConnectionType = _

This is a flag that can be combined with any one of the above connection types, using a bitwise OR. When Qt::UniqueConnection is set, QObject::connect() will fail if the connection already exists (i.e. if the same signal is already connected to the same slot for the same pair of objects). This flag was introduced in Qt 4.6. (C++ enum variant: UniqueConnection = 128)

Trait Implementations§

source§

impl Clone for ConnectionType

source§

fn clone(&self) -> ConnectionType

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl Debug for ConnectionType

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
source§

impl From<ConnectionType> for c_int

source§

fn from(value: ConnectionType) -> Self

Converts to this type from the input type.
source§

impl From<i32> for ConnectionType

source§

fn from(value: c_int) -> Self

Converts to this type from the input type.
source§

impl PartialEq for ConnectionType

source§

fn eq(&self, other: &ConnectionType) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
source§

impl Copy for ConnectionType

source§

impl Eq for ConnectionType

source§

impl StructuralEq for ConnectionType

source§

impl StructuralPartialEq for ConnectionType

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T, U> CastInto<U> for T
where U: CastFrom<T>,

source§

unsafe fn cast_into(self) -> U

Performs the conversion. Read more
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> StaticUpcast<T> for T

source§

unsafe fn static_upcast(ptr: Ptr<T>) -> Ptr<T>

Convert type of a const pointer. Read more
source§

impl<T> ToOwned for T
where T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.