[][src]Struct qt_3d_render::q_scene_loader::ComponentType

#[repr(transparent)]pub struct ComponentType(_);

C++ enum: Qt3DRender::QSceneLoader::ComponentType.

Methods

impl ComponentType[src]

pub fn to_int(&self) -> c_int[src]

impl ComponentType[src]

pub const UnknownComponent: ComponentType[src]

C++ enum variant: UnknownComponent = 0

pub const GeometryRendererComponent: ComponentType[src]

C++ enum variant: GeometryRendererComponent = 1

pub const TransformComponent: ComponentType[src]

C++ enum variant: TransformComponent = 2

pub const MaterialComponent: ComponentType[src]

C++ enum variant: MaterialComponent = 3

pub const LightComponent: ComponentType[src]

C++ enum variant: LightComponent = 4

pub const CameraLensComponent: ComponentType[src]

C++ enum variant: CameraLensComponent = 5

Trait Implementations

impl Clone for ComponentType[src]

impl Copy for ComponentType[src]

impl Debug for ComponentType[src]

impl Eq for ComponentType[src]

impl From<ComponentType> for c_int[src]

impl From<i32> for ComponentType[src]

impl PartialEq<ComponentType> for ComponentType[src]

impl StructuralEq for ComponentType[src]

impl StructuralPartialEq for ComponentType[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T, U> CastInto<U> for T where
    U: CastFrom<T>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> StaticUpcast<T> for T[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.