Expand description
UTF-8 rendering, with various pixel densities.
Enums§
- Braille
- UTF-8 rendering using Braille characters (U+2800–U+28FF).
- Dense1x2
- Unicode renderer packing 2 vertical pixels per character using half-block
elements (U+2580–U+2588). Use with
QrCode::render::<Dense1x2>(). - Dense2x2
- Unicode renderer packing a 2×2 block of pixels per character using quadrant elements (U+2596–U+259F).
- Dense3x2
- UTF-8 rendering using Unicode sextant characters (U+1FB00–U+1FB3F).