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use rand::prelude::*;
use std::fmt::{Debug, Error, Formatter};
pub struct GraphState {
pub(crate) edges: Vec<(Edge, f64)>,
pub(crate) binding_mat: Vec<Vec<(usize, f64)>>,
pub(crate) biases: Vec<f64>,
pub(crate) state: Option<Vec<bool>>,
}
impl Debug for GraphState {
fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error> {
if let Some(state) = &self.state {
let s = state
.iter()
.map(|b| if *b { "1" } else { "0" })
.collect::<Vec<_>>()
.join("");
let e = self.get_energy();
f.write_str(&format!("{}\t{}", s, e))
} else {
f.write_str("Error")
}
}
}
pub type Edge = (usize, usize);
impl GraphState {
pub fn new(edges: &[(Edge, f64)], biases: &[f64]) -> Self {
let state = Self::make_random_spin_state(biases.len());
Self::new_with_state(state, edges, biases)
}
pub fn new_with_state(state: Vec<bool>, edges: &[(Edge, f64)], biases: &[f64]) -> Self {
let mut binding_mat: Vec<Vec<(usize, f64)>> = vec![vec![]; biases.len() * biases.len()];
edges.iter().for_each(|((va, vb), j)| {
binding_mat[*va].push((*vb, *j));
binding_mat[*vb].push((*va, *j));
});
binding_mat.iter_mut().for_each(|vs| {
vs.sort_by_key(|(i, _)| *i);
});
GraphState {
edges: edges.to_vec(),
binding_mat,
biases: biases.to_vec(),
state: Some(state),
}
}
pub fn do_spin_flip(
rng: &mut ThreadRng,
beta: f64,
binding_mat: &[Vec<(usize, f64)>],
biases: &[f64],
state: &mut [bool],
) {
let random_index = rng.gen_range(0, state.len());
let curr_value = state[random_index];
let binding_slice = &binding_mat[random_index];
let delta_e: f64 = binding_slice
.iter()
.cloned()
.map(|(indx, j)| {
let old_coupling = if !(curr_value ^ state[indx]) {
1.0
} else {
-1.0
};
-2.0 * j * old_coupling
})
.sum();
let delta_e = delta_e + (2.0 * biases[random_index] * if curr_value { 1.0 } else { -1.0 });
if Self::should_flip(rng, beta, delta_e) {
state[random_index] = !state[random_index]
}
}
fn do_edge_flip(
rng: &mut ThreadRng,
beta: f64,
edges: &[(Edge, f64)],
binding_mat: &[Vec<(usize, f64)>],
biases: &[f64],
state: &mut [bool],
) {
let indx_edge = rng.gen_range(0, edges.len());
let ((va, vb), _) = edges[indx_edge];
let delta_e = |va: usize, vb: usize| -> f64 {
let curr_value = state[va];
let binding_slice = &binding_mat[va];
let delta_e: f64 = binding_slice
.iter()
.cloned()
.map(|(indx, j)| {
if indx == vb {
0.0
} else {
let old_coupling = if !(curr_value ^ state[indx]) {
1.0
} else {
-1.0
};
-2.0 * j * old_coupling
}
})
.sum();
delta_e + (2.0 * biases[va] * if curr_value { 1.0 } else { -1.0 })
};
let delta_e = delta_e(va, vb) + delta_e(vb, va);
if Self::should_flip(rng, beta, delta_e) {
state[va] = !state[va];
state[vb] = !state[vb];
}
}
pub fn should_flip(rng: &mut ThreadRng, beta: f64, delta_e: f64) -> bool {
if delta_e > 0.0 {
let chance = (-beta * delta_e).exp();
rng.gen::<f64>() < chance
} else {
true
}
}
pub fn do_time_step(&mut self, beta: f64, only_basic_moves: bool) -> Result<(), String> {
let mut rng = thread_rng();
if let Some(mut spin_state) = self.state.take() {
let choice = if only_basic_moves {
0
} else {
rng.gen_range(0, 2)
};
match choice {
0 => Self::do_spin_flip(
&mut rng,
beta,
&self.binding_mat,
&self.biases,
&mut spin_state,
),
1 => Self::do_edge_flip(
&mut rng,
beta,
&self.edges,
&self.binding_mat,
&self.biases,
&mut spin_state,
),
_ => unreachable!(),
}
self.state = Some(spin_state);
Ok(())
} else {
Err("No state to edit".to_string())
}
}
pub fn get_state(self) -> Vec<bool> {
self.state.unwrap()
}
pub fn clone_state(&self) -> Vec<bool> {
self.state.clone().unwrap()
}
pub fn state_ref(&self) -> &[bool] {
self.state.as_ref().unwrap()
}
pub fn set_state(&mut self, state: Vec<bool>) {
assert_eq!(self.state.as_ref().unwrap().len(), state.len());
self.state = Some(state)
}
pub fn get_energy(&self) -> f64 {
if let Some(state) = &self.state {
state.iter().enumerate().fold(0.0, |acc, (i, si)| {
let binding_slice = &self.binding_mat[i];
let total_e: f64 = binding_slice
.iter()
.map(|(indx, j)| -> f64 {
let old_coupling = if !(si ^ state[*indx]) { 1.0 } else { -1.0 };
j * old_coupling / 2.0
})
.sum();
acc + total_e
})
} else {
std::f64::NAN
}
}
pub fn make_random_spin_state(n: usize) -> Vec<bool> {
let mut rng = thread_rng();
(0..n).map(|_| -> bool { rng.gen() }).collect()
}
}