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pub mod player_info;
pub mod player_list;
pub mod server_info;
use std::net;
use server_info::ServerInfo;
#[derive(Debug)]
pub struct Q3Tool {
password: Option<String>,
host: String,
}
impl Q3Tool {
pub fn new(host: &str) -> Self {
Self {
host: host.to_owned(),
password: None,
}
}
pub fn get_status(&self) -> ServerInfo {
let socket = net::UdpSocket::bind("0.0.0.0:0").unwrap();
socket.connect(&self.host).unwrap();
let mut buffer = [0; 2048];
socket.send(b"\xFF\xFF\xFF\xFFgetstatus").unwrap();
socket.recv(&mut buffer).unwrap();
let raw_info = String::from_utf8_lossy(&buffer);
let (_header, raw_info) = raw_info.split_once("\n").unwrap();
ServerInfo::new(raw_info)
}
}
#[cfg(test)]
mod tests {
#[test]
fn it_works() {
assert_eq!(2 + 2, 4);
}
}