Expand description
Wrappers, trait & textures
Structs§
- Active
Hit - Records information on the surface with which the ray was calculated to intersect.
- Interaction
- A single indivisible object that can be added to the scene without being decomposed.
- Primitive
- Wrapper around all objects that can be added to a scene
Enums§
- HitRecord
- Either no intersection was found, or we have information on the intersection.
- Texture
- These are uniform textures that can be set for any object.
Traits§
- Hit
- Any object that is to be added to a scene needs to either implement this trait or be able to be decomposed into a vector of objects that do.
Type Aliases§
- Composite
- A collection of
Interaction
s