Re-exports§
pub use aabb::PyAabb;pub use bloom::PyBloom;pub use bloom_composite_mode::PyBloomCompositeMode;pub use bloom_prefilter::PyBloomPrefilter;pub use camera::PyCamera;pub use camera_3d::PyCamera3d;pub use camera_3d_depth_load_op::PyCamera3dDepthLoadOp;pub use camera_3d_depth_texture_usage::PyCamera3dDepthTextureUsage;pub use camera_main_texture_usages::PyCameraMainTextureUsages;pub use clear_color::PyClearColor;pub use clear_color_config::PyClearColorConfig;pub use core_pipeline_plugin::PyCorePipelinePlugin;pub use cubemap_frusta::PyCubemapFrusta;pub use cubemap_layout::PyCubemapLayout;pub use cubemap_visible_entities::PyCubemapVisibleEntities;pub use culling_sphere::PyCullingSphere;pub use exposure::PyExposure;pub use frustum::PyFrustum;pub use half_space::PyHalfSpace;pub use inherited_visibility::PyInheritedVisibility;pub use main_pass_resolution_override::PyMainPassResolutionOverride;pub use normalized_render_target::PyNormalizedRenderTarget;pub use physical_camera_parameters::PyPhysicalCameraParameters;pub use plugin::PyCameraPlugin;pub use projection::PyOrthographicProjection;pub use projection::PyPerspectiveProjection;pub use projection::PyProjection;pub use render_layers::PyRenderLayers;pub use render_target::PyRenderTarget;pub use scaling_mode::PyScalingMode;pub use screen_space_transmission_quality::PyScreenSpaceTransmissionQuality;pub use skybox::PySkybox;pub use sub_camera_view::PySubCameraView;pub use tonemapping::PyTonemapping;pub use unit_markers::PyCamera2d;pub use unit_markers::PyDeferredPrepass;pub use unit_markers::PyDepthPrepass;pub use unit_markers::PyMotionVectorPrepass;pub use unit_markers::PyNoCpuCulling;pub use unit_markers::PyNoFrustumCulling;pub use unit_markers::PyNormalPrepass;pub use view_visibility::PyViewVisibility;pub use viewport::PyViewport;pub use visibility::PyVisibility;pub use visibility_class::PyVisibilityClass;pub use visibility_range::PyVisibilityRange;pub use visible_mesh_entities::PyVisibleMeshEntities;
Modules§
- aabb
- bloom
- bloom_
composite_ mode - bloom_
prefilter - camera
- camera_
3d - camera_
3d_ depth_ load_ op - camera_
3d_ depth_ texture_ usage - camera_
main_ texture_ usages - clear_
color - clear_
color_ config - core_
pipeline_ plugin - cubemap_
frusta - cubemap_
layout - cubemap_
visible_ entities - culling_
sphere - exposure
- frustum
- half_
space - inherited_
visibility - main_
pass_ resolution_ override - normalized_
render_ target - physical_
camera_ parameters - plugin
- projection
- render_
layers - render_
target - scaling_
mode - screen_
space_ transmission_ quality - skybox
- sub_
camera_ view - tonemapping
- unit_
markers - view_
visibility - viewport
- visibility
- visibility_
batch - visibility_
class - visibility_
range - visible_
mesh_ entities
Structs§
- Aabb
Bridge - Bridge for #component_name component
- Bloom
Bridge - Bridge for #component_name component
- Camera2d
Bridge - Bridge for #component_name unit/marker component
- Camera3d
Bridge - Bridge for #component_name component
- Camera
Bridge - Bridge for #component_name component
- Camera
Main Texture Usages Bridge - Bridge for #component_name newtype component
- Camera
Plugin Bridge - Bridge for #plugin_name plugin
- Clear
Color Bridge - Bridge for #resource_name resource
- Core
Pipeline Plugin Bridge - Bridge for #plugin_name plugin
- Cubemap
Frusta Bridge - Bridge for #component_name component
- Cubemap
Visible Entities Bridge - Bridge for #component_name component
- Deferred
Prepass Bridge - Bridge for #component_name unit/marker component
- Depth
Prepass Bridge - Bridge for #component_name unit/marker component
- Exposure
Bridge - Bridge for #component_name component
- Frustum
Bridge - Bridge for #component_name component
- Inherited
Visibility Bridge - Bridge for #component_name component
- Motion
Vector Prepass Bridge - Bridge for #component_name unit/marker component
- NoCpu
Culling Bridge - Bridge for #component_name unit/marker component
- NoFrustum
Culling Bridge - Bridge for #component_name unit/marker component
- Normal
Prepass Bridge - Bridge for #component_name unit/marker component
- Projection
Bridge - Bridge for #component_name component
- PyColor
Grading - PyColor
Grading Global - PyColor
Grading Section - PyHdr
- Marker component that enables HDR rendering for a camera.
- PyMip
Bias - PyMsaa
- PyNo
Automatic Batching - Marker component that disables automatic batching for an entity.
- PyNo
Indirect Drawing - Marker component that disables indirect drawing for an entity.
- PyOcclusion
Culling - Marker component that enables occlusion culling for a camera.
- PyTemporal
Jitter - Render
Layers Bridge - Bridge for #component_name component
- Render
Target Bridge - Bridge for #component_name component
- Skybox
Bridge - Bridge for #component_name component
- Tonemapping
Bridge - Bridge for #component_name newtype component
- View
Visibility Bridge - Bridge for #component_name component
- Visibility
Bridge - Bridge for #component_name component
- Visibility
Class Bridge - Bridge for #component_name component
- Visibility
Range Bridge - Bridge for #component_name component
- Visible
Mesh Entities Bridge - Bridge for #component_name component