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Module shot

Module shot 

Source

Structs§

CountAllShots
CountShots
DeleteShot
DeleteShotArgs
DeleteShotResult
DeleteShots
DeleteShotsArgs
DeleteShotsResult
GetAllShots
GetShotById
GetShotsByIds
GetShotsByQuery
Shot
A persistent, shared camera shot. A shot is the unit the operator names, indexes, tunes, places in timelines, and eventually records. Its kind describes whether the camera remains stationary or moves during capture.
ShotCount
ShotDiscovery
One camera target reported by the live StreamCamera pawn. Discovery carries identity only; the server owns default parameters and creates a persistent Shot only when that target is not already represented in the library.
ShotId
ShotQuery

Enums§

ShotKind

Constants§

DEFAULT_SHOT_HOLD_DURATION_MS
DEFAULT_SHOT_LIBRARY_ID
The shared shot library used when no production-specific library is chosen.
DEFAULT_SHOT_ROTATION_SPEED_DEG_S
DEFAULT_SHOT_TRANSLATION_SPEED_CM_S
DEFAULT_SHOT_TRAVEL_DURATION_MS
Initial estimate for a moving shot. Unreal currently reports normalized travel position but not authored rail length, so speed alone cannot produce an honest duration. Operators can tune this persisted value per shot and the recorder refines RecordingJob overhead estimates from observed phases.

Functions§

default_shot_travel_duration_ms
effective_library_id