Structs§
- Count
AllShots - Count
Shots - Delete
Shot - Delete
Shot Args - Delete
Shot Result - Delete
Shots - Delete
Shots Args - Delete
Shots Result - GetAll
Shots - GetShot
ById - GetShots
ByIds - GetShots
ByQuery - Shot
- A persistent, shared camera shot. A shot is the unit the operator names, indexes, tunes, places in timelines, and eventually records. Its kind describes whether the camera remains stationary or moves during capture.
- Shot
Count - Shot
Discovery - One camera target reported by the live StreamCamera pawn. Discovery carries identity only; the server owns default parameters and creates a persistent Shot only when that target is not already represented in the library.
- ShotId
- Shot
Query
Enums§
Constants§
- DEFAULT_
SHOT_ HOLD_ DURATION_ MS - DEFAULT_
SHOT_ LIBRARY_ ID - The shared shot library used when no production-specific library is chosen.
- DEFAULT_
SHOT_ ROTATION_ SPEED_ DEG_ S - DEFAULT_
SHOT_ TRANSLATION_ SPEED_ CM_ S - DEFAULT_
SHOT_ TRAVEL_ DURATION_ MS - Initial estimate for a moving shot. Unreal currently reports normalized travel position but not authored rail length, so speed alone cannot produce an honest duration. Operators can tune this persisted value per shot and the recorder refines RecordingJob overhead estimates from observed phases.