Pixel resolution of a given texture.
The resolution is stored in log form: ulog2 = log2(ures), vlog2 = log2(vres)).
Note: negative ulog2 or vlog2 values are reserved for internal use.
Type of base mesh for which the textures are defined. A mesh
can be triangle-based (with triangular textures) or quad-based
(with rectangular textures). */