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//! Tool used to sequentialy switch between many options of same data. /// Collection that contains several versions/options of data so you can switch between them in /// sequential manner. It can be used to produce next data frame based on previous data frame. /// /// # Example /// ``` /// use psyche_utils::switch::Switch; /// /// let mut switch = Switch::new(2, vec![1, 2, 4]); /// if let Some((prev, next)) = switch.iterate() { /// for i in 0..prev.len() { /// // next frame item equals sum of two neighbors. /// let start = i.max(1) - 1; /// let end = (i + 2).min(prev.len()); /// next[i] = (start..end).map(|i| prev[i]).sum(); /// } /// } /// assert_eq!(switch.get().unwrap(), &vec![3, 7, 6]); /// ``` pub struct Switch<T> { index: usize, options: Vec<T>, } impl<T> Switch<T> { /// Creates new switch with number of options and cloned value applied for each of them. /// /// # Arguments /// * `options` - Number of options that switch will hold. /// * `value` - Initial value applied for each of options. /// /// # Return /// Instance of switch. /// /// # Example /// ``` /// use psyche_utils::switch::Switch; /// /// let switch = Switch::new(2, vec![1, 2, 4]); /// ``` pub fn new(options: usize, value: T) -> Self where T: Clone, { Self { index: 0, options: vec![value; options], } } /// Creates new switch with initial options values. /// /// # Note /// Make sure that your options values have same length if they are for example arrays or /// vectors or any other collection that needs to have same length across each iteration. /// /// # Arguments /// * `options` - Initial values applied for options. /// /// # Return /// Instance of switch. /// /// # Example /// ``` /// use psyche_utils::switch::Switch; /// /// let switch = Switch::with_options(vec![ /// vec![1, 2, 4], /// vec![3, 7, 6], /// ]); /// ``` pub fn with_options(options: Vec<T>) -> Self { Self { index: 0, options } } /// Gets currently active option index. /// /// # Return /// Index of currently active switch option. /// /// # Example /// ``` /// use psyche_utils::switch::Switch; /// /// let mut switch = Switch::new(2, 0); /// assert_eq!(switch.index(), 0); /// switch.switch(); /// assert_eq!(switch.index(), 1); /// switch.switch(); /// assert_eq!(switch.index(), 0); /// ``` pub fn index(&self) -> usize { self.index } /// Gets number of options that holds. /// /// # Return /// Number of switch options. /// /// # Example /// ``` /// use psyche_utils::switch::Switch; /// /// let mut switch = Switch::new(2, 0); /// assert_eq!(switch.count(), 2); /// ``` pub fn count(&self) -> usize { self.options.len() } /// Switches to next option. /// /// # Example /// ``` /// use psyche_utils::switch::Switch; /// /// let mut switch = Switch::with_options(vec![0, 1]); /// assert_eq!(*switch.get().unwrap(), 0); /// switch.switch(); /// assert_eq!(*switch.get().unwrap(), 1); /// ``` pub fn switch(&mut self) { if !self.options.is_empty() { self.index = (self.index + 1) % self.options.len(); } } /// Switches to next option and returns pair of _previous_ and _next_ options. /// /// # Return /// Pair of _previous_ and _next_ options if holds more than one. /// /// # Example /// ``` /// use psyche_utils::switch::Switch; /// /// let mut switch = Switch::with_options(vec![0, 1]); /// assert_eq!(switch.iterate().unwrap(), (&0, &mut 1)); /// ``` pub fn iterate(&mut self) -> Option<(&T, &mut T)> { if !self.options.is_empty() { let prev = self.index; self.index = (self.index + 1) % self.options.len(); let next = self.index; if prev != next { unsafe { let prev_option_ptr = self.options.as_ptr().offset(prev as isize); let next_option_ptr = self.options.as_mut_ptr().offset(next as isize); return Some(( prev_option_ptr.as_ref().unwrap(), next_option_ptr.as_mut().unwrap(), )); } } } None } /// Gets currently active option if any. /// /// # Return /// Reference to currently active option. /// /// # Example /// ``` /// use psyche_utils::switch::Switch; /// /// let mut switch = Switch::with_options(vec![0, 1]); /// assert_eq!(switch.get().unwrap(), &0); /// ``` pub fn get(&self) -> Option<&T> { if !self.options.is_empty() { Some(&self.options[self.index]) } else { None } } /// Gets currently active option if any. /// /// # Return /// Mutable reference to currently active option. /// /// # Example /// ``` /// use psyche_utils::switch::Switch; /// /// let mut switch = Switch::with_options(vec![0, 1]); /// assert_eq!(switch.get_mut().unwrap(), &mut 0); /// ``` pub fn get_mut(&mut self) -> Option<&mut T> { if !self.options.is_empty() { Some(&mut self.options[self.index]) } else { None } } } #[cfg(test)] mod tests { use super::*; #[test] fn test_switch() { let mut switch = Switch::with_options(vec![1, 2]); assert_eq!(*switch.get().unwrap(), 1); switch.switch(); assert_eq!(*switch.get().unwrap(), 2); switch.switch(); assert_eq!(*switch.get().unwrap(), 1); switch.switch(); assert_eq!(*switch.get().unwrap(), 2); assert_eq!(switch.iterate().unwrap(), (&2, &mut 1)) } }