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//! Tools used to split data collection by their utility/category. mod bucket; mod layer; mod rules; #[cfg(test)] mod tests; pub use bucket::*; pub use layer::*; pub use rules::*; use std::mem; /// Bucket strainer is a data collection processor that splits and sorts input data into buckets /// with rules that item must obey to fall into them. Items that does not obey any bucket rule, are /// leftovers returned by processing. /// /// Best problem that bucket strainer can solve is task commander that will sort AI agents into /// buckets that represent different tasks to perform. /// /// # How it works /// 1. Bucket strainer contains layers of filtering organized in sequential manner, so there is /// more possibility for items to fall into first layers than into last layers. /// 1. Each layer contains buckets that will compete for incomming items, item can fall only into /// one of all layer buckets and that bucket is selected based on highest score that bucket /// will get from item based on bucket rules. /// 1. Each Bucket contains collection of items that fall into them and main rule that will score /// each incomming item and use that score to tell processor which bucket got highest score and /// by that which bucket will get incoming item. #[derive(Clone)] pub struct BucketStrainer<T> where T: Clone, { layers: Vec<Layer<T>>, } impl<T> BucketStrainer<T> where T: Clone, { /// Creates bucket strainer processor. /// /// # Arguments /// * `layers` - List of layers that will process incoming items. /// /// # Return /// Instance of bucket strainer. /// /// # Example /// ``` /// use psyche_utils::Scalar; /// use psyche_utils::bucket_strainer::{BucketStrainer, Layer, Bucket, Rule}; /// /// #[derive(Clone, Copy)] /// enum EvenOrOddRule { /// Even, /// Odd, /// } /// /// impl Rule<i32> for EvenOrOddRule { /// fn score(&self, item: &i32, _: &Bucket<i32>) -> Scalar { /// let even = match self { /// EvenOrOddRule::Even => 0, /// EvenOrOddRule::Odd => 1, /// }; /// if *item % 2 == even { /// 1.0 /// } else { /// 0.0 /// } /// } /// /// fn box_clone(&self) -> Box<dyn Rule<i32>> { /// Box::new((*self).clone()) /// } /// } /// /// let bs = BucketStrainer::new(vec![ /// Layer::new(vec![ /// Bucket::new("even".to_owned(), Box::new(EvenOrOddRule::Even)), /// ]), /// Layer::new(vec![ /// Bucket::new("odd".to_owned(), Box::new(EvenOrOddRule::Odd)), /// ]), /// ]); /// ``` pub fn new(layers: Vec<Layer<T>>) -> Self { Self { layers } } /// Gets list of layers. /// /// # Return /// Reference to slice of layers. pub fn layers(&self) -> &[Layer<T>] { &self.layers } /// Replace existing layers with new ones. /// /// # Arguments /// * `layers` - List of new layers. /// /// # Return /// List of old layers. /// /// # Example /// ``` /// use psyche_utils::bucket_strainer::{BucketStrainer, Layer, Bucket, BucketLimitRule}; /// /// let mut bs = BucketStrainer::<()>::new(vec![]); /// bs.replace_layers(vec![ /// Bucket::new("limit".to_owned(), Box::new(BucketLimitRule::new(3))).into(), /// ]); /// ``` pub fn replace_layers(&mut self, layers: Vec<Layer<T>>) -> Vec<Layer<T>> { mem::replace(&mut self.layers, layers) } /// Finds bucket by its ID. /// /// # Arguments /// * `id` - Bucket ID. /// /// # Return /// Reference to bucket. /// /// # Example /// ``` /// use psyche_utils::bucket_strainer::{BucketStrainer, Layer, Bucket, BucketLimitRule}; /// /// let bs = BucketStrainer::<()>::new(vec![ /// Bucket::new("limit".to_owned(), Box::new(BucketLimitRule::new(3))).into(), /// ]); /// assert!(bs.bucket("limit").is_some()); /// ``` pub fn bucket(&self, id: &str) -> Option<&Bucket<T>> { for layer in &self.layers { if let Some(bucket) = layer.bucket(id) { return Some(bucket); } } None } /// Clears all layers buckets items collections. /// /// # Example /// ``` /// use psyche_utils::bucket_strainer::{BucketStrainer, Layer, Bucket, BucketLimitRule}; /// /// let mut bs = BucketStrainer::new(vec![ /// Bucket::new("limit".to_owned(), Box::new(BucketLimitRule::new(3))).into(), /// ]); /// bs.process(vec![0, 1, 2, 3, 4, 5, 6]); /// assert_eq!(bs.bucket("limit").unwrap().items().len(), 3); /// bs.clear_layers_buckets(); /// assert_eq!(bs.bucket("limit").unwrap().items().len(), 0); /// ``` pub fn clear_layers_buckets(&mut self) { for layer in &mut self.layers { layer.clear_buckets(); } } /// Process input items. /// /// # Arguments /// * `items` - List of items to process. /// /// # Return /// Processed items leftovers that does not fall into any bucket. /// /// # Example /// ``` /// use psyche_utils::bucket_strainer::{BucketStrainer, Layer, Bucket, BucketLimitRule}; /// /// let mut bs = BucketStrainer::new(vec![ /// Bucket::new("limitA".to_owned(), Box::new(BucketLimitRule::new(3))).into(), /// Bucket::new("limitB".to_owned(), Box::new(BucketLimitRule::new(2))).into(), /// ]); /// let leftovers = bs.process(vec![0, 1, 2, 3, 4, 5, 6]); /// assert_eq!(bs.bucket("limitA").unwrap().items(), &[0, 1, 2]); /// assert_eq!(bs.bucket("limitB").unwrap().items(), &[3, 4]); /// assert_eq!(&leftovers, &[5, 6]); /// ``` pub fn process(&mut self, mut items: Vec<T>) -> Vec<T> { self.clear_layers_buckets(); for layer in &mut self.layers { items = layer.process(items); if items.is_empty() { break; } } items } /// Get list of bucket with their items pairs. /// /// # Return /// Pairs of buckets with their items. /// /// # Example /// ``` /// use psyche_utils::bucket_strainer::{BucketStrainer, Layer, Bucket, BucketLimitRule}; /// /// let mut bs = BucketStrainer::new(vec![ /// Bucket::new("limitA".to_owned(), Box::new(BucketLimitRule::new(3))).into(), /// Bucket::new("limitB".to_owned(), Box::new(BucketLimitRule::new(2))).into(), /// ]); /// bs.process(vec![0, 1, 2, 3, 4, 5, 6]); /// let pairs = bs.buckets_items_pairs(); /// assert_eq!(pairs.len(), 2); /// assert_eq!(pairs[0].0, "limitA"); /// assert_eq!(pairs[0].1.to_vec(), vec![0, 1, 2]); /// assert_eq!(pairs[1].0, "limitB"); /// assert_eq!(pairs[1].1.to_vec(), vec![3, 4]); /// ``` pub fn buckets_items_pairs<'a>(&'a self) -> Vec<(&'a str, &'a [T])> { self.layers .iter() .flat_map(|layer| { layer .buckets() .iter() .map(|bucket| (bucket.id(), bucket.items())) .collect::<Vec<_>>() }) .collect() } }