pub fn generate_string(
activity_map: &BrainActivityMap,
config: &Config,
) -> Result<String>Expand description
generates OBJ string from activity map. NOTE: Colors are stored either in vertices normals or texture vertices.
pub fn generate_string(
activity_map: &BrainActivityMap,
config: &Config,
) -> Result<String>generates OBJ string from activity map. NOTE: Colors are stored either in vertices normals or texture vertices.