psp_net/socket/
udp.rs

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#![allow(clippy::module_name_repetitions)]

use alloc::{borrow::ToOwned, vec::Vec};
use core::net::{IpAddr, Ipv4Addr, SocketAddr};
use embedded_io::{ErrorType, Read, Write};
use psp::sys::{self, sockaddr, socklen_t};

use core::ffi::c_void;

use crate::{
    traits::{
        io::{EasySocket, Open, OptionType},
        SocketBuffer,
    },
    types::{SocketOptions, SocketRecvFlags, SocketSendFlags},
};

use super::{
    super::netc,
    error::SocketError,
    sce::SocketFileDescriptor,
    state::{Bound, Connected, SocketState, Unbound},
    ToSockaddr, ToSocketAddr,
};

/// A UDP socket
///
/// # Notes
/// - Remote host ([`Self::remote`]) is set when the socket is bound calling [`bind()`](UdpSocket::bind)
/// - In addition to supporting the creation (with [`new`](Self::new)) and manual management of the socket,
///   this struct implements [`EasySocket`] trait, which allows for an easier management of the socket,
///   providing the [`open`](Self::open) method as an alternative to [`new`](Self::new).
///   This method return a [`UdpSocket`] already connected, and ready to send/receive data (using the
///   [`write`](embedded_io::Write::write) and [`read`](embedded_io::Read::read) methods).
/// - The socket is closed when the struct is dropped. Closing via drop is best-effort.
#[repr(C)]
#[derive(Clone)]
pub struct UdpSocket<S: SocketState = Unbound, B: SocketBuffer = Vec<u8>> {
    /// The socket file descriptor
    fd: SocketFileDescriptor,
    /// The remote host to connect to
    remote: Option<sockaddr>,
    /// The buffer to store data to send
    buffer: B,
    /// flags for send calls
    send_flags: SocketSendFlags,
    /// flags for recv calls
    recv_flags: SocketRecvFlags,
    /// marker for the socket state
    _marker: core::marker::PhantomData<S>,
}

impl UdpSocket {
    /// Create a socket
    ///
    /// # Notes
    /// - Creating a new socket is not sufficient to start sending/receiving data.
    ///   You must call [`Self::open()`] (if you're using it in [`EasySocket`] mode), or
    ///   [`Self::bind()`] and/or [`Self::connect()`].
    ///
    /// # Errors
    /// - [`SocketError::Errno`] if the socket could not be created
    #[allow(dead_code)]
    pub fn new() -> Result<UdpSocket<Unbound>, SocketError> {
        let fd = unsafe { sys::sceNetInetSocket(i32::from(netc::AF_INET), netc::SOCK_DGRAM, 0) };
        if fd < 0 {
            Err(SocketError::Errno(unsafe { sys::sceNetInetGetErrno() }))
        } else {
            let fd = SocketFileDescriptor::new(fd);
            Ok(UdpSocket {
                fd,
                remote: None,
                buffer: Vec::with_capacity(0),
                send_flags: SocketSendFlags::empty(),
                recv_flags: SocketRecvFlags::empty(),
                _marker: core::marker::PhantomData,
            })
        }
    }
}

impl<S: SocketState> UdpSocket<S> {
    fn socket_len() -> socklen_t {
        core::mem::size_of::<netc::sockaddr>() as u32
    }

    /// Get the file descriptor of the socket
    #[must_use]
    pub fn fd(&self) -> i32 {
        *self.fd
    }

    /// Get the remote address of the socket
    #[must_use]
    pub fn remote(&self) -> Option<SocketAddr> {
        self.remote.map(|sockaddr| sockaddr.to_socket_addr())
    }

    /// Flags used when sending data
    #[must_use]
    pub fn send_flags(&self) -> SocketSendFlags {
        self.send_flags
    }

    /// Set the flags used when sending data
    pub fn set_send_flags(&mut self, send_flags: SocketSendFlags) {
        self.send_flags = send_flags;
    }

    /// Flags used when receiving data
    #[must_use]
    pub fn recv_flags(&self) -> SocketRecvFlags {
        self.recv_flags
    }

    /// Set the flags used when receiving data
    pub fn set_recv_flags(&mut self, recv_flags: SocketRecvFlags) {
        self.recv_flags = recv_flags;
    }
}

impl UdpSocket<Unbound> {
    /// Transition the socket to `Bound` state
    fn transition(self, remote: Option<sockaddr>) -> UdpSocket<Bound> {
        UdpSocket {
            fd: self.fd,
            remote,
            buffer: Vec::with_capacity(0),
            send_flags: self.send_flags,
            recv_flags: self.recv_flags,
            _marker: core::marker::PhantomData,
        }
    }

    /// Bind the socket
    ///
    /// # Parameters
    /// - `addr`: The address to bind to, if `None` binds to `0.0.0.0:0`
    ///
    /// # Returns
    /// - `Ok(UdpSocket<Bound>)` if the binding was successful
    /// - `Err(SocketError)` if the binding was unsuccessful.
    ///
    /// # Errors
    /// - [`SocketError::Errno`] if the binding was unsuccessful
    #[allow(unused)]
    pub fn bind(mut self, addr: Option<SocketAddr>) -> Result<UdpSocket<Bound>, SocketError> {
        let default_addr = SocketAddr::new(IpAddr::V4(Ipv4Addr::new(0, 0, 0, 0)), 0);
        let addr = addr.unwrap_or(default_addr);
        match addr {
            SocketAddr::V4(v4) => {
                let sockaddr = v4.to_sockaddr();

                if unsafe {
                    sys::sceNetInetBind(
                        *self.fd,
                        &sockaddr,
                        core::mem::size_of::<netc::sockaddr>() as u32,
                    )
                } != 0
                {
                    let errno = unsafe { sys::sceNetInetGetErrno() };
                    Err(SocketError::Errno(errno))
                } else {
                    Ok(self.transition(Some(sockaddr)))
                }
            }
            SocketAddr::V6(_) => Err(SocketError::UnsupportedAddressFamily),
        }
    }
}

impl UdpSocket<Bound> {
    /// Transition the socket to `Connected` state
    fn transition(self, remote: sockaddr, buf: Option<Vec<u8>>) -> UdpSocket<Connected> {
        UdpSocket {
            fd: self.fd,
            remote: Some(remote),
            buffer: buf.unwrap_or_default(),
            send_flags: self.send_flags,
            recv_flags: self.recv_flags,
            _marker: core::marker::PhantomData,
        }
    }

    /// Connect to a remote host
    ///
    /// # Notes
    /// The socket must be in state [`UdpSocketState::Bound`] to connect to a remote host.
    /// To bind the socket use [`bind()`](UdpSocket::bind).
    ///
    /// # Returns
    /// - `Ok(UdpSocket<Connected>)` if the connection was successful
    /// - `Err(SocketError)` if the connection was unsuccessful
    ///
    /// # Errors
    /// - Any [`SocketError`] if the connection was unsuccessful
    #[allow(unused)]
    pub fn connect(mut self, addr: SocketAddr) -> Result<UdpSocket<Connected>, SocketError> {
        match addr {
            SocketAddr::V4(v4) => {
                let sockaddr = v4.to_sockaddr();

                if unsafe { sys::sceNetInetConnect(*self.fd, &sockaddr, Self::socket_len()) } != 0 {
                    let errno = unsafe { sys::sceNetInetGetErrno() };
                    Err(SocketError::Errno(errno))
                } else {
                    Ok(self.transition(sockaddr, None))
                }
            }
            SocketAddr::V6(_) => Err(SocketError::UnsupportedAddressFamily),
        }
    }

    /// Read from a bound socket
    ///
    /// # Parameters
    /// - `buf`: The buffer where to store the received data
    ///
    /// # Returns
    /// - `Ok((usize, UdpSocket<Connected>))` if the write was successful. The number of bytes read
    /// - `Err(SocketError)` if the read was unsuccessful.
    ///
    /// # Errors
    /// - Any [`SocketError`] if the read was unsuccessful
    #[allow(unused)]
    pub fn _read_from(
        mut self,
        buf: &mut [u8],
    ) -> Result<(usize, UdpSocket<Connected>), SocketError> {
        let mut sockaddr = self
            .remote
            .ok_or(SocketError::Other("Remote not set".to_owned()))?;
        let result = unsafe {
            sys::sceNetInetRecvfrom(
                *self.fd,
                buf.as_mut_ptr().cast::<c_void>(),
                buf.len(),
                self.recv_flags.as_i32(),
                &mut sockaddr,
                &mut Self::socket_len(),
            )
        };
        if result < 0 {
            Err(SocketError::Errno(unsafe { sys::sceNetInetGetErrno() }))
        } else {
            Ok((result as usize, self.transition(sockaddr, None)))
        }
    }

    /// Write to a bound socket
    ///
    /// # Parameters
    /// - `buf`: The buffer containing the data to send
    ///
    ///
    /// # Returns
    /// - `Ok((usize, UdpSocket<Connected>))` if the send was successful. The number of bytes sent
    /// - `Err(SocketError)` if the send was unsuccessful.
    ///
    /// # Errors
    /// - Any [`SocketError`] if the send was unsuccessful
    #[allow(unused)]
    pub fn _write_to(
        self,
        buf: &[u8],
        len: usize,
        to: SocketAddr,
    ) -> Result<(usize, UdpSocket<Connected>), SocketError> {
        let sockaddr = match to {
            SocketAddr::V4(v4) => Ok(super::socket_addr_v4_to_sockaddr(v4)),
            SocketAddr::V6(_) => Err(SocketError::UnsupportedAddressFamily),
        }?;
        let socklen = core::mem::size_of::<netc::sockaddr>() as u32;

        let mut buffer = Vec::with_capacity(buf.len());
        buffer.append_buffer(buf);

        let result = unsafe {
            sys::sceNetInetSendto(
                *self.fd,
                buf.as_ptr().cast::<c_void>(),
                len,
                self.send_flags.as_i32(),
                &sockaddr,
                socklen,
            )
        };
        if result < 0 {
            Err(SocketError::Errno(unsafe { sys::sceNetInetGetErrno() }))
        } else {
            buffer.shift_left_buffer(result as usize);
            Ok((result as usize, self.transition(sockaddr, Some(buffer))))
        }
    }
}

impl UdpSocket<Connected> {
    /// Read from a socket
    ///
    /// # Parameters
    /// - `buf`: The buffer where to store the received data
    ///
    /// # Returns
    /// - `Ok(usize)` if the read was successful. The number of bytes read
    /// - `Err(SocketError)` if the read was unsuccessful.
    ///
    /// # Errors
    /// - Any [`SocketError`] if the read was unsuccessful
    #[allow(unused)]
    pub fn internal_read(&mut self, buf: &mut [u8]) -> Result<usize, SocketError> {
        let result = unsafe {
            sys::sceNetInetRecv(
                *self.fd,
                buf.as_mut_ptr().cast::<c_void>(),
                buf.len(),
                self.recv_flags.as_i32(),
            )
        };
        if result < 0 {
            Err(SocketError::Errno(unsafe { sys::sceNetInetGetErrno() }))
        } else {
            Ok(result as usize)
        }
    }

    /// Write to a socket
    ///
    /// # Returns
    /// - `Ok(usize)` if the send was successful. The number of bytes sent
    /// - `Err(SocketError)` if the send was unsuccessful.
    ///
    /// # Errors
    /// - Any [`SocketError`] if the send was unsuccessful
    #[allow(unused)]
    pub fn internal_write(&mut self, buf: &[u8]) -> Result<usize, SocketError> {
        self.buffer.append_buffer(buf);
        self.send()
    }

    /// Flush the send buffer
    ///
    /// # Errors
    /// - Any [`SocketError`] if the flush was unsuccessful.
    pub fn internal_flush(&mut self) -> Result<(), SocketError> {
        while !self.buffer.is_empty() {
            self.send()?;
        }
        Ok(())
    }

    fn send(&mut self) -> Result<usize, SocketError> {
        let result = unsafe {
            sys::sceNetInetSend(
                *self.fd,
                self.buffer.as_slice().as_ptr().cast::<c_void>(),
                self.buffer.len(),
                self.send_flags.as_i32(),
            )
        };
        if result < 0 {
            Err(SocketError::Errno(unsafe { sys::sceNetInetGetErrno() }))
        } else {
            self.buffer.shift_left_buffer(result as usize);
            Ok(result as usize)
        }
    }
}

impl<S: SocketState> OptionType for UdpSocket<S> {
    type Options<'a> = SocketOptions;
}

impl<S: SocketState> ErrorType for UdpSocket<S> {
    type Error = SocketError;
}

impl Open<'_, '_> for UdpSocket<Unbound> {
    type Return = UdpSocket<Connected>;
    /// Open the socket
    ///
    /// # Parameters
    /// - `options`: The options to use when opening the socket.
    ///
    /// # Returns
    /// - `Ok(UdpSocket<Connected>)` if the socket was opened successfully
    /// - `Err(SocketError)` if the socket failed to open.
    ///
    /// # Examples
    /// ```no_run
    /// let socket = UdpSocket::new()?;
    /// let socket = socket.open(&SocketOptions::default())?;
    /// ```
    fn open(self, options: &'_ Self::Options<'_>) -> Result<Self::Return, Self::Error> {
        let sock = self.bind(None)?;
        let sock = sock.connect(options.remote())?;
        Ok(sock)
    }
}

impl Read for UdpSocket<Connected> {
    /// Read from the socket
    ///
    /// # Parameters
    /// - `buf`: The buffer where the read data will be stored
    ///
    /// # Returns
    /// - `Ok(usize)` if the read was successful. The number of bytes read
    /// - `Err(SocketError)` if the read was unsuccessful.
    fn read(&mut self, buf: &mut [u8]) -> Result<usize, Self::Error> {
        self.internal_read(buf)
    }
}

impl Write for UdpSocket<Connected> {
    /// Write to the socket
    ///
    /// # Parameters
    /// - `buf`: The data to write
    ///
    /// # Returns
    /// - `Ok(usize)` if the write was successful. The number of bytes written
    /// - `Err(SocketError)` if the write was unsuccessful.
    fn write(&mut self, buf: &[u8]) -> Result<usize, Self::Error> {
        self.internal_write(buf)
    }

    /// Flush the socket
    ///
    /// # Errors
    /// - Any [`SocketError`] if the flush was unsuccessful.
    fn flush(&mut self) -> Result<(), Self::Error> {
        self.internal_flush()
    }
}

impl EasySocket for UdpSocket<Connected> {}