psp_net/socket/tcp.rs
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286
#![allow(clippy::module_name_repetitions)]
use alloc::vec::Vec;
use embedded_io::{ErrorType, Read, Write};
use core::net::SocketAddr;
use psp::sys;
use core::ffi::c_void;
use crate::traits::io::{EasySocket, Open, OptionType};
use crate::traits::SocketBuffer;
use crate::types::{SocketOptions, SocketRecvFlags, SocketSendFlags};
use super::super::netc;
use super::error::SocketError;
use super::sce::SocketFileDescriptor;
use super::state::{Connected, SocketState, Unbound};
use super::ToSockaddr;
/// A TCP socket
///
/// # Safety
/// This is a wrapper around a raw socket file descriptor.
///
/// The socket is closed when the struct is dropped.
/// Closing via drop is best-effort.
///
/// # Notes
/// The structure implements [`EasySocket`]. This allows you to interact with
/// the socket using a simplified API. However, you are still free to use it
/// like a normal Linux socket like you would do in C.
///
/// Using it as an easy socket allows you to use it in the following way:
/// ```no_run
/// use psp::net::TcpSocket;
///
/// let socket = TcpSocket::new().unwrap();
/// let socket_options = SocketOptions{ remote: addr };
/// let socket = socket.open(socket_options).unwrap();
/// socket.write(b"hello world").unwrap();
/// socket.flush().unwrap();
/// // no need to call close, as drop will do it
/// ```
#[repr(C)]
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
pub struct TcpSocket<S: SocketState = Unbound, B: SocketBuffer = Vec<u8>> {
/// The socket file descriptor
pub(super) fd: SocketFileDescriptor,
/// The buffer to store data to send
buffer: B,
/// flags for send calls
send_flags: SocketSendFlags,
/// flags for recv calls
recv_flags: SocketRecvFlags,
/// marker for the socket state
_marker: core::marker::PhantomData<S>,
}
impl TcpSocket {
/// Create a TCP socket
///
/// # Returns
/// A new TCP socket
///
/// # Errors
/// - [`SocketError::Errno`] if the socket could not be created
#[allow(dead_code)]
pub fn new() -> Result<TcpSocket<Unbound>, SocketError> {
let fd = unsafe { sys::sceNetInetSocket(i32::from(netc::AF_INET), netc::SOCK_STREAM, 0) };
if fd < 0 {
Err(SocketError::Errno(unsafe { sys::sceNetInetGetErrno() }))
} else {
let fd = SocketFileDescriptor::new(fd);
Ok(TcpSocket {
fd,
buffer: Vec::with_capacity(0),
send_flags: SocketSendFlags::empty(),
recv_flags: SocketRecvFlags::empty(),
_marker: core::marker::PhantomData,
})
}
}
}
impl<S: SocketState> TcpSocket<S> {
/// Return the underlying socket's file descriptor
#[must_use]
pub fn fd(&self) -> i32 {
*self.fd
}
/// Flags used when sending data
#[must_use]
pub fn send_flags(&self) -> SocketSendFlags {
self.send_flags
}
/// Set the flags used when sending data
pub fn set_send_flags(&mut self, send_flags: SocketSendFlags) {
self.send_flags = send_flags;
}
/// Flags used when receiving data
#[must_use]
pub fn recv_flags(&self) -> SocketRecvFlags {
self.recv_flags
}
/// Set the flags used when receiving data
pub fn set_recv_flags(&mut self, recv_flags: SocketRecvFlags) {
self.recv_flags = recv_flags;
}
}
impl TcpSocket<Unbound> {
#[must_use]
fn transition(self) -> TcpSocket<Connected> {
TcpSocket {
fd: self.fd,
buffer: Vec::default(),
send_flags: self.send_flags,
recv_flags: self.recv_flags,
_marker: core::marker::PhantomData,
}
}
/// Connect to a remote host
///
/// # Parameters
/// - `remote`: The remote host to connect to
///
/// # Returns
/// - `Ok(())` if the connection was successful
/// - `Err(String)` if the connection was unsuccessful.
///
/// # Errors
/// - [`SocketError::UnsupportedAddressFamily`] if the address family is not supported (only IPv4 is supported)
/// - Any other [`SocketError`] if the connection was unsuccessful
pub fn connect(self, remote: SocketAddr) -> Result<TcpSocket<Connected>, SocketError> {
match remote {
SocketAddr::V4(v4) => {
let sockaddr = v4.to_sockaddr();
if unsafe {
sys::sceNetInetConnect(
*self.fd,
&sockaddr,
core::mem::size_of::<netc::sockaddr_in>() as u32,
)
} < 0
{
let errno = unsafe { sys::sceNetInetGetErrno() };
Err(SocketError::Errno(errno))
} else {
Ok(self.transition())
}
}
SocketAddr::V6(_) => Err(SocketError::UnsupportedAddressFamily),
}
}
}
impl TcpSocket<Connected> {
/// Read from the socket
///
/// # Returns
/// - `Ok(usize)` if the read was successful. The number of bytes read
/// - `Err(SocketError)` if the read was unsuccessful.
///
/// # Errors
/// - A [`SocketError`] if the read was unsuccessful
///
/// # Notes
/// "Low level" read function. Read data from the socket and store it in
/// the buffer. This should not be used if you want to use this socket
/// [`EasySocket`] style.
pub fn internal_read(&self, buf: &mut [u8]) -> Result<usize, SocketError> {
let result = unsafe {
sys::sceNetInetRecv(
*self.fd,
buf.as_mut_ptr().cast::<c_void>(),
buf.len(),
self.recv_flags.as_i32(),
)
};
if result < 0 {
Err(SocketError::Errno(unsafe { sys::sceNetInetGetErrno() }))
} else {
Ok(result as usize)
}
}
/// Write to the socket
///
/// # Errors
/// - A [`SocketError`] if the write was unsuccessful
pub fn internal_write(&mut self, buf: &[u8]) -> Result<usize, SocketError> {
self.buffer.append_buffer(buf);
self.send()
}
fn internal_flush(&mut self) -> Result<(), SocketError> {
while !self.buffer.is_empty() {
self.send()?;
}
Ok(())
}
fn send(&mut self) -> Result<usize, SocketError> {
let result = unsafe {
sys::sceNetInetSend(
*self.fd,
self.buffer.as_slice().as_ptr().cast::<c_void>(),
self.buffer.len(),
self.send_flags.as_i32(),
)
};
if result < 0 {
Err(SocketError::Errno(unsafe { sys::sceNetInetGetErrno() }))
} else {
self.buffer.shift_left_buffer(result as usize);
Ok(result as usize)
}
}
}
impl<S: SocketState> ErrorType for TcpSocket<S> {
type Error = SocketError;
}
impl<S: SocketState> OptionType for TcpSocket<S> {
type Options<'a> = SocketOptions;
}
impl Open<'_, '_> for TcpSocket<Unbound> {
type Return = TcpSocket<Connected>;
/// Return a TCP socket connected to the remote specified in `options`
fn open(self, options: &'_ Self::Options<'_>) -> Result<Self::Return, Self::Error>
where
Self: Sized,
{
let socket = self.connect(options.remote())?;
Ok(socket)
}
}
impl Read for TcpSocket<Connected> {
/// Read from the socket
///
/// # Parameters
/// - `buf`: The buffer where the read data will be stored
///
/// # Returns
/// - `Ok(usize)` if the read was successful. The number of bytes read
/// - `Err(SocketError)` if the read was unsuccessful.
///
/// # Errors
/// - [`SocketError::NotConnected`] if the socket is not connected
/// - A [`SocketError`] if the read was unsuccessful
fn read<'m>(&'m mut self, buf: &'m mut [u8]) -> Result<usize, Self::Error> {
self.internal_read(buf)
}
}
impl Write for TcpSocket<Connected> {
/// Write to the socket
///
/// # Errors
/// - [`SocketError::NotConnected`] if the socket is not connected
/// - A [`SocketError`] if the write was unsuccessful
fn write<'m>(&'m mut self, buf: &'m [u8]) -> Result<usize, Self::Error> {
self.internal_write(buf)
}
/// Flush the socket
///
/// # Errors
/// - A [`SocketError`] if the flush was unsuccessful
fn flush(&mut self) -> Result<(), SocketError> {
self.internal_flush()
}
}
impl EasySocket for TcpSocket<Connected> {}