protosocket_rpc/server/
server_traits.rs

1use std::{future::Future, net::SocketAddr};
2
3use protosocket::{Deserializer, Serializer};
4use tokio::io::{AsyncRead, AsyncWrite};
5
6use crate::Message;
7
8/// SocketService receives connections and produces ConnectionServices.
9///
10/// The SocketService is notified when a new connection is established. It is given the address of the
11/// remote peer and it returns a ConnectionService for that connection. You can think of this as the
12/// "connection factory" for your server. It is the "top" of your service stack.
13pub trait SocketService: 'static {
14    /// The type of deserializer for incoming messages.
15    type RequestDeserializer: Deserializer<Message: Message> + 'static;
16    /// The type of serializer for outgoing messages.
17    type ResponseSerializer: Serializer<Message: Message> + 'static;
18    /// The type of connection service that will be created for each connection.
19    type ConnectionService: ConnectionService<
20        Request = <Self::RequestDeserializer as Deserializer>::Message,
21        Response = <Self::ResponseSerializer as Serializer>::Message,
22    >;
23    /// The type of stream that will be used for the connection.
24    /// Something like a `tokio::net::TcpStream` or `tokio_rustls::TlsStream<tokio::net::TcpStream>`.
25    type Stream: AsyncRead + AsyncWrite + Unpin + Send + 'static;
26
27    /// Create a new deserializer for incoming messages.
28    fn deserializer(&self) -> Self::RequestDeserializer;
29    /// Create a new serializer for outgoing messages.
30    fn serializer(&self) -> Self::ResponseSerializer;
31
32    /// Create a new ConnectionService for a new connection.
33    fn new_connection_service(&self, address: SocketAddr) -> Self::ConnectionService;
34
35    /// Accept and possibly customize the stream for a new connection.
36    /// This is where you can wrap the stream with TLS.
37    fn accept_stream(
38        &self,
39        stream: tokio::net::TcpStream,
40    ) -> impl Future<Output = std::io::Result<Self::Stream>> + Send + 'static;
41}
42
43/// A connection service receives rpcs from clients and sends responses.
44///
45/// Each client connection gets a ConnectionService. You put your per-connection state in your
46/// ConnectionService implementation.
47///
48/// Every interaction with a client is done via an RPC. You are called with the initiating message
49/// from the client, and you return the kind of response future that is used to complete the RPC.
50///
51/// A ConnectionService is executed in the context of an RPC connection server, which is a future.
52/// This means you get `&mut self` when you are called with a new rpc. You can use simple mutable
53/// state per-connection; but if you need to share state between connections or elsewhere in your
54/// application, you will need to use an appropriate state sharing mechanism.
55pub trait ConnectionService: Send + Unpin + 'static {
56    /// The type of request message, These messages initiate rpcs.
57    type Request: Message;
58    /// The type of response message, These messages complete rpcs, or are streamed from them.
59    type Response: Message;
60    /// The type of future that completes a unary rpc.
61    type UnaryFutureType: Future<Output = Self::Response> + Send + Unpin;
62    /// The type of stream that completes a streaming rpc.
63    type StreamType: futures::Stream<Item = Self::Response> + Send + Unpin;
64
65    /// Create a new rpc task completion.
66    ///
67    /// You can provide a concrete Future and it will be polled in the context of the Connection
68    /// itself. This would limit your Connection and all of its outstanding rpc's to 1 cpu at a time.
69    /// That might be good for your use case, or it might be suboptimal.
70    /// You can of course also spawn a task and return a completion future that completes when the
71    /// task completes, e.g., with a tokio::sync::oneshot or mpsc stream. In general, try to do as
72    /// little as possible: Return a future (rather than a task handle) and let the ConnectionServer
73    /// task poll it. This keeps your task count low and your wakes more tightly related to the
74    /// cooperating tasks (e.g., ConnectionServer and Connection) that need to be woken.
75    fn new_rpc(
76        &mut self,
77        initiating_message: Self::Request,
78    ) -> RpcKind<Self::UnaryFutureType, Self::StreamType>;
79}
80
81/// Type of rpc to be awaited
82pub enum RpcKind<Unary, Streaming> {
83    /// This is a unary rpc. It will complete with a single response.
84    Unary(Unary),
85    /// This is a streaming rpc. It will complete with a stream of responses.
86    Streaming(Streaming),
87    /// This is an unknown rpc. It will be skipped.
88    Unknown,
89}