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use std::{
convert::Infallible,
fmt::Display,
path::{Path, PathBuf},
process::ExitStatus,
str::FromStr,
};
use crate::{
error::{Error, Kind},
pass, throw, Proton,
};
#[derive(Debug)]
pub struct Runtime {
version: RunTimeVersion,
path: PathBuf,
proton: Proton,
}
impl Runtime {
pub fn from_proton(version: RunTimeVersion, proton: Proton) -> Result<Self, Error> {
Ok(Self {
version,
path: Self::find(&proton.common, version)?,
proton,
})
}
pub fn execute(self) -> Result<ExitStatus, Error> {
use std::process::{Child, Command};
let envs: Vec<(String, String)> = self.proton.gen_options();
let mut child: Child = match Command::new(&self.path)
.arg(&self.proton.path)
.arg("runinprefix")
.arg(&self.proton.program)
.args(&self.proton.args)
.env("STEAM_COMPAT_DATA_PATH", &self.proton.compat)
.env("STEAM_COMPAT_CLIENT_INSTALL_PATH", &self.proton.steam)
.envs(envs)
.spawn() {
Ok(child) => child,
Err(e) => throw!(Kind::ProtonExit, "{}", e),
};
let status: ExitStatus = match child.wait() {
Ok(e) => e,
Err(e) => throw!(Kind::ProtonWait, "'{}': {}", child.id(), e),
};
pass!(status)
}
pub fn find(common: &Path, version: RunTimeVersion) -> Result<PathBuf, Error> {
let tmp = format!("{}/{}/run", common.display(), version);
let path = PathBuf::from(tmp);
if path.exists() {
pass!(path)
} else {
throw!(Kind::RuntimeMissing, "{}", version)
}
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord)]
pub enum RunTimeVersion {
Default,
Sniper,
Soldier,
BattleEye,
}
impl Display for RunTimeVersion {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
RunTimeVersion::Default => write!(f, "SteamLinuxRuntime"),
RunTimeVersion::Sniper => write!(f, "SteamLinuxRuntime_sniper"),
RunTimeVersion::Soldier => write!(f, "SteamLinuxRuntime_soldier"),
RunTimeVersion::BattleEye => write!(f, "Proton BattlEye Runtime"),
}
}
}
impl FromStr for RunTimeVersion {
type Err = Infallible;
fn from_str(s: &str) -> Result<Self, Self::Err> {
Ok(match s {
"default" => Self::Default,
"soldier" => Self::Soldier,
"sniper" => Self::Sniper,
"battleeye" => Self::BattleEye,
_ => Self::Default,
})
}
}