1use rodio::buffer::SamplesBuffer;
4use rodio::{OutputStreamBuilder, Sink};
5use std::cell::Cell;
6use std::sync::atomic::{AtomicBool, AtomicU64, Ordering};
7use std::sync::{mpsc::RecvTimeoutError, Arc, Mutex};
8use std::thread;
9use std::time::{Duration, Instant};
10
11use log::{info, warn};
12
13use crate::container::prot::Prot;
14use crate::diagnostics::reporter::{Report, Reporter};
15use crate::dsp::effects::convolution_reverb::{parse_impulse_response_string, ImpulseResponseSpec};
16use crate::playback::output_meter::OutputMeter;
17use crate::tools::timer;
18use crate::{
19 container::info::Info,
20 dsp::effects::AudioEffect,
21 playback::engine::{DspChainMetrics, PlaybackBufferSettings, PlayerEngine},
22};
23
24#[derive(Debug, Clone, Copy, PartialEq, Eq)]
26pub enum PlayerState {
27 Init,
28 Resuming,
29 Playing,
30 Pausing,
31 Paused,
32 Stopping,
33 Stopped,
34 Finished,
35}
36
37#[derive(Debug, Clone, Copy)]
39pub struct ReverbSettingsSnapshot {
40 pub enabled: bool,
41 pub dry_wet: f32,
42}
43
44const OUTPUT_METER_REFRESH_HZ: f32 = 30.0;
45
46#[derive(Clone)]
51pub struct Player {
52 pub info: Info,
53 pub finished_tracks: Arc<Mutex<Vec<i32>>>,
54 pub ts: Arc<Mutex<f64>>,
55 state: Arc<Mutex<PlayerState>>,
56 abort: Arc<AtomicBool>,
57 playback_thread_exists: Arc<AtomicBool>,
58 playback_id: Arc<AtomicU64>,
59 duration: Arc<Mutex<f64>>,
60 prot: Arc<Mutex<Prot>>,
61 audio_heard: Arc<AtomicBool>,
62 volume: Arc<Mutex<f32>>,
63 sink: Arc<Mutex<Sink>>,
64 reporter: Option<Arc<Mutex<Reporter>>>,
65 buffer_settings: Arc<Mutex<PlaybackBufferSettings>>,
66 effects: Arc<Mutex<Vec<AudioEffect>>>,
67 dsp_metrics: Arc<Mutex<DspChainMetrics>>,
68 effects_reset: Arc<AtomicU64>,
69 output_meter: Arc<Mutex<OutputMeter>>,
70 buffering_done: Arc<AtomicBool>,
71 last_chunk_ms: Arc<AtomicU64>,
72 last_time_update_ms: Arc<AtomicU64>,
73 impulse_response_override: Option<ImpulseResponseSpec>,
74 impulse_response_tail_override: Option<f32>,
75}
76
77impl Player {
78 pub fn new(file_path: &String) -> Self {
80 let this = Self::new_from_path_or_paths(Some(file_path), None);
81 this
82 }
83
84 pub fn new_from_file_paths(file_paths: &Vec<Vec<String>>) -> Self {
86 let this = Self::new_from_path_or_paths(None, Some(file_paths));
87 this
88 }
89
90 pub fn new_from_path_or_paths(path: Option<&String>, paths: Option<&Vec<Vec<String>>>) -> Self {
92 let (prot, info) = match path {
93 Some(path) => {
94 let prot = Arc::new(Mutex::new(Prot::new(path)));
95 let info = Info::new(path.clone());
96 (prot, info)
97 }
98 None => {
99 let prot = Arc::new(Mutex::new(Prot::new_from_file_paths(paths.unwrap())));
100 let locked_prot = prot.lock().unwrap();
101 let info = Info::new_from_file_paths(locked_prot.get_file_paths_dictionary());
102 drop(locked_prot);
103 (prot, info)
104 }
105 };
106
107 let (sink, _queue) = Sink::new();
108 let sink: Arc<Mutex<Sink>> = Arc::new(Mutex::new(sink));
109
110 let channels = info.channels as usize;
111 let sample_rate = info.sample_rate;
112 let effects = {
113 let prot_locked = prot.lock().unwrap();
114 match prot_locked.get_effects() {
115 Some(effects) => Arc::new(Mutex::new(effects)),
116 None => Arc::new(Mutex::new(vec![])),
117 }
118 };
119
120 let mut this = Self {
121 info,
122 finished_tracks: Arc::new(Mutex::new(Vec::new())),
123 state: Arc::new(Mutex::new(PlayerState::Stopped)),
124 abort: Arc::new(AtomicBool::new(false)),
125 ts: Arc::new(Mutex::new(0.0)),
126 playback_thread_exists: Arc::new(AtomicBool::new(true)),
127 playback_id: Arc::new(AtomicU64::new(0)),
128 duration: Arc::new(Mutex::new(0.0)),
129 audio_heard: Arc::new(AtomicBool::new(false)),
130 volume: Arc::new(Mutex::new(0.8)),
131 sink,
132 prot,
133 reporter: None,
134 buffer_settings: Arc::new(Mutex::new(PlaybackBufferSettings::new(20.0))),
135 effects,
136 dsp_metrics: Arc::new(Mutex::new(DspChainMetrics::default())),
137 effects_reset: Arc::new(AtomicU64::new(0)),
138 output_meter: Arc::new(Mutex::new(OutputMeter::new(
139 channels,
140 sample_rate,
141 OUTPUT_METER_REFRESH_HZ,
142 ))),
143 buffering_done: Arc::new(AtomicBool::new(false)),
144 last_chunk_ms: Arc::new(AtomicU64::new(0)),
145 last_time_update_ms: Arc::new(AtomicU64::new(0)),
146 impulse_response_override: None,
147 impulse_response_tail_override: None,
148 };
149
150 this.initialize_thread(None);
151
152 this
153 }
154
155 pub fn set_impulse_response_spec(&mut self, spec: ImpulseResponseSpec) {
157 self.impulse_response_override = Some(spec.clone());
158 let mut prot = self.prot.lock().unwrap();
159 prot.set_impulse_response_spec(spec);
160 self.request_effects_reset();
161 }
162
163 pub fn set_impulse_response_from_string(&mut self, value: &str) {
165 if let Some(spec) = parse_impulse_response_string(value) {
166 self.set_impulse_response_spec(spec);
167 }
168 }
169
170 pub fn set_impulse_response_tail_db(&mut self, tail_db: f32) {
172 self.impulse_response_tail_override = Some(tail_db);
173 let mut prot = self.prot.lock().unwrap();
174 prot.set_impulse_response_tail_db(tail_db);
175 self.request_effects_reset();
176 }
177
178 pub fn set_reverb_enabled(&self, enabled: bool) {
180 let mut effects = self.effects.lock().unwrap();
181 if let Some(effect) = effects
182 .iter_mut()
183 .find_map(|effect| effect.as_convolution_reverb_mut())
184 {
185 effect.enabled = enabled;
186 }
187 if let Some(effect) = effects
188 .iter_mut()
189 .find_map(|effect| effect.as_delay_reverb_mut())
190 {
191 effect.enabled = enabled;
192 }
193 }
194
195 pub fn set_reverb_mix(&self, dry_wet: f32) {
197 let mut effects = self.effects.lock().unwrap();
198 if let Some(effect) = effects
199 .iter_mut()
200 .find_map(|effect| effect.as_convolution_reverb_mut())
201 {
202 effect.dry_wet = dry_wet.clamp(0.0, 1.0);
203 }
204 if let Some(effect) = effects
205 .iter_mut()
206 .find_map(|effect| effect.as_delay_reverb_mut())
207 {
208 effect.mix = dry_wet.clamp(0.0, 1.0);
209 }
210 if let Some(effect) = effects
211 .iter_mut()
212 .find_map(|effect| effect.as_diffusion_reverb_mut())
213 {
214 effect.mix = dry_wet.clamp(0.0, 1.0);
215 }
216 }
217
218 pub fn get_reverb_settings(&self) -> ReverbSettingsSnapshot {
220 let effects = self.effects.lock().unwrap();
221 if let Some(effect) = effects
222 .iter()
223 .find_map(|effect| effect.as_convolution_reverb())
224 {
225 return ReverbSettingsSnapshot {
226 enabled: effect.enabled,
227 dry_wet: effect.dry_wet,
228 };
229 }
230 if let Some(effect) = effects
231 .iter()
232 .find_map(|effect| effect.as_diffusion_reverb())
233 {
234 return ReverbSettingsSnapshot {
235 enabled: effect.enabled,
236 dry_wet: effect.mix,
237 };
238 }
239 if let Some(effect) = effects.iter().find_map(|effect| effect.as_delay_reverb()) {
240 return ReverbSettingsSnapshot {
241 enabled: effect.enabled,
242 dry_wet: effect.mix,
243 };
244 }
245 ReverbSettingsSnapshot {
246 enabled: false,
247 dry_wet: 0.0,
248 }
249 }
250
251 pub fn get_effect_names(&self) -> Vec<String> {
253 let effects = self.effects.lock().unwrap();
254 effects
255 .iter()
256 .map(|effect| match effect {
257 AudioEffect::DelayReverb(_) => "DelayReverb".to_string(),
258 AudioEffect::BasicReverb(_) => "DelayReverb".to_string(),
259 AudioEffect::DiffusionReverb(_) => "DiffusionReverb".to_string(),
260 AudioEffect::ConvolutionReverb(_) => "ConvolutionReverb".to_string(),
261 AudioEffect::LowPassFilter(_) => "LowPassFilter".to_string(),
262 AudioEffect::HighPassFilter(_) => "HighPassFilter".to_string(),
263 AudioEffect::Distortion(_) => "Distortion".to_string(),
264 AudioEffect::Compressor(_) => "Compressor".to_string(),
265 AudioEffect::Limiter(_) => "Limiter".to_string(),
266 })
267 .collect()
268 }
269
270 pub fn set_effects(&mut self, effects: Vec<AudioEffect>) {
272 {
273 let mut guard = self.effects.lock().unwrap();
274 println!("New Effects: {:?}", effects);
275 *guard = effects;
276 }
277 self.request_effects_reset();
278
279 if !self.thread_finished() {
282 let ts = self.get_time();
283 self.seek(ts);
284 }
285 }
286
287 pub fn get_dsp_metrics(&self) -> DspChainMetrics {
289 *self.dsp_metrics.lock().unwrap()
290 }
291
292 pub fn get_levels(&self) -> Vec<f32> {
294 self.output_meter.lock().unwrap().levels()
295 }
296
297 pub fn get_levels_db(&self) -> Vec<f32> {
299 self.output_meter
300 .lock()
301 .unwrap()
302 .levels()
303 .into_iter()
304 .map(linear_to_dbfs)
305 .collect()
306 }
307
308 pub fn get_levels_avg(&self) -> Vec<f32> {
310 self.output_meter.lock().unwrap().averages()
311 }
312
313 pub fn set_output_meter_refresh_hz(&self, hz: f32) {
315 self.output_meter.lock().unwrap().set_refresh_hz(hz);
316 }
317
318 pub fn debug_playback_state(&self) -> (bool, PlayerState, bool) {
320 (
321 self.playback_thread_exists.load(Ordering::SeqCst),
322 *self.state.lock().unwrap(),
323 self.audio_heard.load(Ordering::Relaxed),
324 )
325 }
326
327 pub fn debug_buffering_done(&self) -> bool {
329 self.buffering_done.load(Ordering::Relaxed)
330 }
331
332 pub fn debug_timing_ms(&self) -> (u64, u64) {
334 (
335 self.last_chunk_ms.load(Ordering::Relaxed),
336 self.last_time_update_ms.load(Ordering::Relaxed),
337 )
338 }
339
340 pub fn debug_sink_state(&self) -> (bool, bool, usize) {
342 let sink = self.sink.lock().unwrap();
343 let paused = sink.is_paused();
344 let empty = sink.empty();
345 let len = sink.len();
346 (paused, empty, len)
347 }
348
349 fn request_effects_reset(&self) {
350 self.effects_reset.fetch_add(1, Ordering::SeqCst);
351 }
352
353 pub fn set_start_buffer_ms(&self, start_buffer_ms: f32) {
355 let mut settings = self.buffer_settings.lock().unwrap();
356 settings.start_buffer_ms = start_buffer_ms.max(0.0);
357 }
358
359 pub fn set_track_eos_ms(&self, track_eos_ms: f32) {
361 let mut settings = self.buffer_settings.lock().unwrap();
362 settings.track_eos_ms = track_eos_ms.max(0.0);
363 }
364
365 pub fn set_start_sink_chunks(&self, chunks: usize) {
367 let mut settings = self.buffer_settings.lock().unwrap();
368 settings.start_sink_chunks = chunks;
369 }
370
371 pub fn set_startup_silence_ms(&self, ms: f32) {
373 let mut settings = self.buffer_settings.lock().unwrap();
374 settings.startup_silence_ms = ms.max(0.0);
375 }
376
377 pub fn set_startup_fade_ms(&self, ms: f32) {
379 let mut settings = self.buffer_settings.lock().unwrap();
380 settings.startup_fade_ms = ms.max(0.0);
381 }
382
383 pub fn set_append_jitter_log_ms(&self, ms: f32) {
385 let mut settings = self.buffer_settings.lock().unwrap();
386 settings.append_jitter_log_ms = ms.max(0.0);
387 }
388
389 pub fn set_effect_boundary_log(&self, enabled: bool) {
391 let mut settings = self.buffer_settings.lock().unwrap();
392 settings.effect_boundary_log = enabled;
393 }
394
395 fn initialize_thread(&mut self, ts: Option<f64>) {
396 let mut finished_tracks = self.finished_tracks.lock().unwrap();
398 finished_tracks.clear();
399 drop(finished_tracks);
400
401 self.abort = Arc::new(AtomicBool::new(false));
404 self.playback_thread_exists.store(true, Ordering::SeqCst);
405 let playback_id = self.playback_id.fetch_add(1, Ordering::SeqCst) + 1;
406 self.buffering_done.store(false, Ordering::SeqCst);
407 let now_ms_value = now_ms();
408 self.last_chunk_ms.store(now_ms_value, Ordering::Relaxed);
409 self.last_time_update_ms
410 .store(now_ms_value, Ordering::Relaxed);
411
412 let play_state = self.state.clone();
414 let abort = self.abort.clone();
415 let playback_thread_exists = self.playback_thread_exists.clone();
416 let playback_id_atomic = self.playback_id.clone();
417 let time_passed = self.ts.clone();
418
419 let duration = self.duration.clone();
420 let prot = self.prot.clone();
421 let buffer_settings = self.buffer_settings.clone();
422 let buffer_settings_for_state = self.buffer_settings.clone();
423 let effects = self.effects.clone();
424 let dsp_metrics = self.dsp_metrics.clone();
425 let dsp_metrics_for_sink = self.dsp_metrics.clone();
426 let effects_reset = self.effects_reset.clone();
427 let output_meter = self.output_meter.clone();
428 let audio_info = self.info.clone();
429
430 let audio_heard = self.audio_heard.clone();
431 let volume = self.volume.clone();
432 let sink_mutex = self.sink.clone();
433 let buffer_done_thread_flag = self.buffering_done.clone();
434 let last_chunk_ms = self.last_chunk_ms.clone();
435 let last_time_update_ms = self.last_time_update_ms.clone();
436
437 audio_heard.store(false, Ordering::Relaxed);
438
439 {
440 let mut meter = self.output_meter.lock().unwrap();
441 meter.reset();
442 }
443
444 thread::spawn(move || {
446 playback_thread_exists.store(true, Ordering::Relaxed);
450
451 let start_time = match ts {
455 Some(ts) => ts,
456 None => 0.0,
457 };
458 let mut engine = PlayerEngine::new(
459 prot,
460 Some(abort.clone()),
461 start_time,
462 buffer_settings,
463 effects,
464 dsp_metrics,
465 effects_reset,
466 );
467 let _stream = OutputStreamBuilder::open_default_stream().unwrap();
468 let mixer = _stream.mixer().clone();
469
470 let mut sink = sink_mutex.lock().unwrap();
471 *sink = Sink::connect_new(&mixer);
472 sink.pause();
473 sink.set_volume(*volume.lock().unwrap());
474 drop(sink);
475
476 let mut duration = duration.lock().unwrap();
480 *duration = engine.get_duration();
481 drop(duration);
482
483 let chunk_lengths = Arc::new(Mutex::new(Vec::new()));
487 let mut time_passed_unlocked = time_passed.lock().unwrap();
488 *time_passed_unlocked = start_time;
489 drop(time_passed_unlocked);
490
491 let pause_sink = |sink: &Sink, fade_length_out_seconds: f32| {
492 let timestamp = *time_passed.lock().unwrap();
493
494 let fade_increments = sink.volume() / (fade_length_out_seconds * 100.0);
495 while sink.volume() > 0.0 && timestamp != start_time {
497 sink.set_volume(sink.volume() - fade_increments);
498 thread::sleep(Duration::from_millis(10));
499 }
500 sink.pause();
501 };
502
503 let resume_sink = |sink: &Sink, fade_length_in_seconds: f32| {
504 let volume = *volume.lock().unwrap();
505 let fade_increments = (volume - sink.volume()) / (fade_length_in_seconds * 100.0);
506 sink.play();
508 while sink.volume() < volume {
509 sink.set_volume(sink.volume() + fade_increments);
510 thread::sleep(Duration::from_millis(5));
511 }
512 };
513
514 {
518 let startup_settings = buffer_settings_for_state.lock().unwrap();
519 let startup_silence_ms = startup_settings.startup_silence_ms;
520 let startup_fade_ms = startup_settings.startup_fade_ms;
521 drop(startup_settings);
522
523 let sample_rate = audio_info.sample_rate as u32;
524 let channels = audio_info.channels as u16;
525
526 if startup_silence_ms > 0.0 {
527 let samples = ((startup_silence_ms / 1000.0) * sample_rate as f32).ceil()
528 as usize
529 * channels as usize;
530 let silence = vec![0.0_f32; samples.max(1)];
531 let silence_buffer = SamplesBuffer::new(channels, sample_rate, silence);
532 let sink = sink_mutex.lock().unwrap();
533 sink.append(silence_buffer);
534 drop(sink);
535 }
536
537 if startup_fade_ms > 0.0 {
538 let state = play_state.lock().unwrap().clone();
539 if state != PlayerState::Paused && state != PlayerState::Pausing {
540 resume_sink(
541 &sink_mutex.lock().unwrap(),
542 (startup_fade_ms / 1000.0).max(0.0),
543 );
544 }
545 }
546 }
547
548 let check_details = || {
552 if abort.load(Ordering::SeqCst) {
553 let sink = sink_mutex.lock().unwrap();
554 pause_sink(&sink, 0.1);
555 sink.clear();
556 drop(sink);
557
558 return false;
559 }
560
561 let sink = sink_mutex.lock().unwrap();
562 let state = play_state.lock().unwrap().clone();
563 let start_sink_chunks = buffer_settings_for_state.lock().unwrap().start_sink_chunks;
564 if state == PlayerState::Resuming
565 && start_sink_chunks > 0
566 && sink.len() < start_sink_chunks
567 {
568 sink.pause();
570 drop(sink);
571 return true;
572 }
573 if state == PlayerState::Pausing {
574 pause_sink(&sink, 0.1);
575 play_state.lock().unwrap().clone_from(&PlayerState::Paused);
576 }
577 if state == PlayerState::Resuming {
578 resume_sink(&sink, 0.1);
579 play_state.lock().unwrap().clone_from(&PlayerState::Playing);
580 }
581 drop(sink);
582
583 true
584 };
585
586 let time_chunks_mutex = Arc::new(Mutex::new(start_time));
590 let timer_mut = Arc::new(Mutex::new(timer::Timer::new()));
591 let buffering_done = Arc::new(AtomicBool::new(false));
592 let buffering_done_flag = buffer_done_thread_flag.clone();
593 let final_duration = Arc::new(Mutex::new(None::<f64>));
594 let mut timer = timer_mut.lock().unwrap();
595 timer.start();
596 drop(timer);
597
598 let last_meter_time = Cell::new(0.0_f64);
599 let update_chunk_lengths = || {
600 if abort.load(Ordering::SeqCst) {
601 return;
602 }
603
604 let mut chunk_lengths = chunk_lengths.lock().unwrap();
605 let mut time_passed_unlocked = time_passed.lock().unwrap();
606 let mut time_chunks_passed = time_chunks_mutex.lock().unwrap();
607 let mut timer = timer_mut.lock().unwrap();
608 last_time_update_ms.store(now_ms(), Ordering::Relaxed);
609 let sink = sink_mutex.lock().unwrap();
610 if !buffering_done.load(Ordering::Relaxed) {
611 let chunks_played = chunk_lengths.len().saturating_sub(sink.len());
614
615 for _ in 0..chunks_played {
616 timer.reset();
617 timer.start();
618 *time_chunks_passed += chunk_lengths.remove(0);
619 }
620 }
621
622 if sink.is_paused() {
623 timer.pause();
624 } else {
625 timer.un_pause();
626 }
627
628 let current_audio_time = *time_chunks_passed + timer.get_time().as_secs_f64();
629 let delta = (current_audio_time - last_meter_time.get()).max(0.0);
630 last_meter_time.set(current_audio_time);
631 {
632 let mut meter = output_meter.lock().unwrap();
633 meter.advance(delta);
634 }
635
636 *time_passed_unlocked = current_audio_time;
637
638 drop(sink);
639 drop(chunk_lengths);
640 drop(time_passed_unlocked);
641 drop(time_chunks_passed);
642 drop(timer);
643 };
644
645 let append_timing = Arc::new(Mutex::new((Instant::now(), 0.0_f64, 0_u64, 0.0_f64)));
649 let update_sink = |(mixer, length_in_seconds): (SamplesBuffer, f64)| {
650 if playback_id_atomic.load(Ordering::SeqCst) != playback_id {
651 return;
652 }
653 let (delay_ms, late) = {
654 let mut timing = append_timing.lock().unwrap();
655 let now = Instant::now();
656 let delta_ms = now.duration_since(timing.0).as_secs_f64() * 1000.0;
657 let chunk_ms = length_in_seconds * 1000.0;
658 let late = delta_ms > (chunk_ms * 1.2) && chunk_ms > 0.0;
659 if late {
660 timing.2 = timing.2.saturating_add(1);
661 }
662 timing.1 = if timing.1 == 0.0 {
663 delta_ms
664 } else {
665 (timing.1 * 0.9) + (delta_ms * 0.1)
666 };
667 timing.3 = timing.3.max(delta_ms);
668 timing.0 = now;
669 (delta_ms, late)
670 };
671 audio_heard.store(true, Ordering::Relaxed);
672 last_chunk_ms.store(now_ms(), Ordering::Relaxed);
673
674 {
675 let mut meter = output_meter.lock().unwrap();
676 meter.push_samples(&mixer);
677 }
678 {
679 let mut metrics = dsp_metrics_for_sink.lock().unwrap();
680 metrics.append_delay_ms = delay_ms;
681 metrics.avg_append_delay_ms = {
682 if metrics.avg_append_delay_ms == 0.0 {
683 delay_ms
684 } else {
685 (metrics.avg_append_delay_ms * 0.9) + (delay_ms * 0.1)
686 }
687 };
688 metrics.max_append_delay_ms = metrics.max_append_delay_ms.max(delay_ms);
689 metrics.late_append_count = {
690 let timing = append_timing.lock().unwrap();
691 timing.2
692 };
693 metrics.late_append_active = late;
694 }
695
696 let sink = sink_mutex.lock().unwrap();
697 let append_jitter_log_ms = {
698 let settings = buffer_settings_for_state.lock().unwrap();
699 settings.append_jitter_log_ms
700 };
701 if append_jitter_log_ms > 0.0 && (late || delay_ms > append_jitter_log_ms as f64) {
702 let expected_ms = length_in_seconds * 1000.0;
703 log::info!(
704 "append jitter: delta={:.2}ms expected={:.2}ms late={} threshold={:.2}ms sink_len={}",
705 delay_ms,
706 expected_ms,
707 late,
708 append_jitter_log_ms,
709 sink.len()
710 );
711 }
712 let mut chunk_lengths = chunk_lengths.lock().unwrap();
713
714 let total_time = chunk_lengths.iter().sum::<f64>();
715
716 sink.append(mixer);
717
718 drop(sink);
719
720 chunk_lengths.push(length_in_seconds);
721 drop(chunk_lengths);
722
723 update_chunk_lengths();
724 check_details();
725 };
726
727 let receiver = engine.start_receiver();
728 loop {
729 match receiver.recv_timeout(Duration::from_millis(20)) {
730 Ok(chunk) => {
731 update_sink(chunk);
732 }
733 Err(RecvTimeoutError::Timeout) => {
734 update_chunk_lengths();
735 if !check_details() {
736 break;
737 }
738 }
739 Err(RecvTimeoutError::Disconnected) => break,
740 }
741 }
742 #[cfg(feature = "debug")]
743 log::info!("engine reception loop finished");
744
745 buffering_done.store(true, Ordering::Relaxed);
748 buffering_done_flag.store(true, Ordering::Relaxed);
749 {
750 let mut final_duration = final_duration.lock().unwrap();
751 if final_duration.is_none() {
752 let chunk_lengths = chunk_lengths.lock().unwrap();
753 let time_chunks_passed = time_chunks_mutex.lock().unwrap();
754 *final_duration = Some(*time_chunks_passed + chunk_lengths.iter().sum::<f64>());
755 }
756 }
757
758 #[cfg(feature = "debug")]
762 {
763 let sink = sink_mutex.lock().unwrap();
764 let paused = sink.is_paused();
765 let empty = sink.empty();
766 let sink_len = sink.len();
767 drop(sink);
768 let time_passed = *time_passed.lock().unwrap();
769 let final_duration = *final_duration.lock().unwrap();
770 log::info!(
771 "Starting drain loop: paused={} empty={} sink_len={} time={:.3} final={:?}",
772 paused,
773 empty,
774 sink_len,
775 time_passed,
776 final_duration
777 );
778 }
779
780 loop {
781 update_chunk_lengths();
782 if !check_details() {
783 break;
784 }
785
786 let done = if engine.finished_buffering() {
787 if let Some(final_duration) = *final_duration.lock().unwrap() {
788 let time_passed = *time_passed.lock().unwrap();
789 time_passed >= (final_duration - 0.001).max(0.0)
790 } else {
791 false
792 }
793 } else {
794 false
795 };
796 if done {
797 break;
798 }
799
800 thread::sleep(Duration::from_millis(10));
801 }
802
803 #[cfg(feature = "debug")]
804 log::info!("Finished drain loop!");
805
806 playback_thread_exists.store(false, Ordering::Relaxed);
810 });
811 }
812
813 pub fn play_at(&mut self, ts: f64) {
815 let mut timestamp = self.ts.lock().unwrap();
816 *timestamp = ts;
817 drop(timestamp);
818
819 self.request_effects_reset();
820 self.kill_current();
821 self.initialize_thread(Some(ts));
823
824 self.resume();
825
826 self.wait_for_audio_heard(Duration::from_secs(5));
827 }
828
829 pub fn play(&mut self) {
831 info!("Playing audio");
832 let thread_exists = self.playback_thread_exists.load(Ordering::SeqCst);
833 if !thread_exists {
836 self.initialize_thread(None);
837 }
838
839 self.resume();
840
841 self.wait_for_audio_heard(Duration::from_secs(5));
842 }
843
844 pub fn pause(&self) {
846 self.state.lock().unwrap().clone_from(&PlayerState::Pausing);
847 }
848
849 pub fn resume(&self) {
851 self.state
852 .lock()
853 .unwrap()
854 .clone_from(&PlayerState::Resuming);
855 }
856
857 pub fn kill_current(&self) {
859 self.state
860 .lock()
861 .unwrap()
862 .clone_from(&PlayerState::Stopping);
863 {
864 let sink = self.sink.lock().unwrap();
865 sink.stop();
866 }
867 self.abort.store(true, Ordering::SeqCst);
868
869 while !self.thread_finished() {
870 thread::sleep(Duration::from_millis(10));
871 }
872
873 self.state.lock().unwrap().clone_from(&PlayerState::Stopped);
874 }
875
876 pub fn stop(&self) {
878 self.kill_current();
879 self.ts.lock().unwrap().clone_from(&0.0);
880 }
881
882 pub fn is_playing(&self) -> bool {
884 let state = self.state.lock().unwrap();
885 *state == PlayerState::Playing
886 }
887
888 pub fn is_paused(&self) -> bool {
890 let state = self.state.lock().unwrap();
891 *state == PlayerState::Paused
892 }
893
894 pub fn get_time(&self) -> f64 {
896 let ts = self.ts.lock().unwrap();
897 *ts
898 }
899
900 fn thread_finished(&self) -> bool {
901 let playback_thread_exists = self.playback_thread_exists.load(Ordering::SeqCst);
902 !playback_thread_exists
903 }
904
905 pub fn is_finished(&self) -> bool {
907 self.thread_finished()
908 }
911
912 pub fn sleep_until_end(&self) {
914 loop {
915 if self.thread_finished() {
916 break;
917 }
918 thread::sleep(Duration::from_millis(100));
919 }
920 }
921
922 pub fn get_duration(&self) -> f64 {
924 let duration = self.duration.lock().unwrap();
925 *duration
926 }
927
928 pub fn seek(&mut self, ts: f64) {
930 let mut timestamp = self.ts.lock().unwrap();
931 *timestamp = ts;
932 drop(timestamp);
933
934 self.request_effects_reset();
935 let state = self.state.lock().unwrap().clone();
936
937 self.kill_current();
938 self.state.lock().unwrap().clone_from(&state);
939 self.initialize_thread(Some(ts));
940
941 if state == PlayerState::Playing {
942 self.resume();
943 }
944 }
945
946 pub fn refresh_tracks(&mut self) {
948 let mut prot = self.prot.lock().unwrap();
949 prot.refresh_tracks();
950 if let Some(spec) = self.impulse_response_override.clone() {
951 prot.set_impulse_response_spec(spec);
952 }
953 if let Some(tail_db) = self.impulse_response_tail_override {
954 prot.set_impulse_response_tail_db(tail_db);
955 }
956 drop(prot);
957
958 self.request_effects_reset();
959 if self.thread_finished() {
961 return;
962 }
963
964 let ts = self.get_time();
967 self.seek(ts);
968
969 if self.is_playing() {
971 self.resume();
972 }
973
974 self.wait_for_audio_heard(Duration::from_secs(5));
975 }
976
977 fn wait_for_audio_heard(&self, timeout: Duration) -> bool {
978 let start = Instant::now();
979 loop {
980 if self.audio_heard.load(Ordering::Relaxed) {
981 return true;
982 }
983 if self.thread_finished() {
984 warn!("playback thread ended before audio was heard");
985 return false;
986 }
987 if start.elapsed() >= timeout {
988 warn!("timed out waiting for audio to start");
989 return false;
990 }
991 thread::sleep(Duration::from_millis(10));
992 }
993 }
994
995 pub fn shuffle(&mut self) {
997 self.refresh_tracks();
998 }
999
1000 pub fn set_volume(&mut self, new_volume: f32) {
1002 let sink = self.sink.lock().unwrap();
1003 sink.set_volume(new_volume);
1004 drop(sink);
1005
1006 let mut volume = self.volume.lock().unwrap();
1007 *volume = new_volume;
1008 drop(volume);
1009 }
1010
1011 pub fn get_volume(&self) -> f32 {
1013 *self.volume.lock().unwrap()
1014 }
1015
1016 pub fn get_ids(&self) -> Vec<String> {
1018 let prot = self.prot.lock().unwrap();
1019
1020 return prot.get_ids();
1021 }
1022
1023 pub fn set_reporting(
1025 &mut self,
1026 reporting: Arc<Mutex<dyn Fn(Report) + Send>>,
1027 reporting_interval: Duration,
1028 ) {
1029 if self.reporter.is_some() {
1030 self.reporter.as_ref().unwrap().lock().unwrap().stop();
1031 }
1032
1033 let reporter = Arc::new(Mutex::new(Reporter::new(
1034 Arc::new(Mutex::new(self.clone())),
1035 reporting,
1036 reporting_interval,
1037 )));
1038
1039 reporter.lock().unwrap().start();
1040
1041 self.reporter = Some(reporter);
1042 }
1043}
1044
1045fn linear_to_dbfs(value: f32) -> f32 {
1046 if value <= 0.0 {
1047 f32::NEG_INFINITY
1048 } else {
1049 20.0 * value.log10()
1050 }
1051}
1052
1053fn now_ms() -> u64 {
1054 use std::time::SystemTime;
1055 SystemTime::now()
1056 .duration_since(SystemTime::UNIX_EPOCH)
1057 .map(|d| d.as_millis() as u64)
1058 .unwrap_or(0)
1059}