Struct proptest::num::f32::Any [] [src]

pub struct Any(_);

Strategies which produce floating-point values from particular classes. See the various Any-typed constants in this module.

Note that this usage is fairly advanced and primarily useful to implementors of algorithms that need to handle wild values in a particular way. For testing things like graphics processing or game physics, simply using ranges (e.g., -1.0..2.0) will often be more practical.

Any can be OR'ed to combine multiple classes. For example, POSITIVE | INFINITE will generate arbitrary positive, non-NaN floats, including positive infinity (but not negative infinity, of course).

If neither POSITIVE nor NEGATIVE has been OR'ed into an Any but a type to be generated requires a sign, POSITIVE is assumed. If no classes are OR'ed into an Any (i.e., only POSITIVE and/or NEGATIVE are given), NORMAL is assumed.

The various float classes are assigned fixed weights for generation which are believed to be reasonable for most applications. Roughly:

  • If POSITIE | NEGATIVE, the sign is evenly distributed between both options.

  • Classes are weighted as follows, in descending order: NORMAL > ZERO > SUBNORMAL > INFINITE > QUIET_NAN = SIGNALING_NAN.

Trait Implementations

impl Clone for Any
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Returns a copy of the value. Read more

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Performs copy-assignment from source. Read more

impl Copy for Any
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impl Debug for Any
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Formats the value using the given formatter. Read more

impl BitOr for Any
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The resulting type after applying the | operator.

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Performs the | operation.

impl BitOrAssign for Any
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Performs the |= operation.

impl Strategy for Any
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The value tree generated by this Strategy. Read more

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Generate a new value tree from the given runner. Read more

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Returns a strategy which produces values transformed by the function fun. Read more

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Returns a strategy which produces values of type O by transforming Self with Into<O>. Read more

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Returns a strategy which produces values transformed by the function fun, which is additionally given a random number generator. Read more

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Maps values produced by this strategy into new strategies and picks values from those strategies. Read more

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Maps values produced by this strategy into new strategies and picks values from those strategies while considering the new strategies to be independent. Read more

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Similar to prop_ind_flat_map(), but produces 2-tuples with the input generated from self in slot 0 and the derived strategy in slot 1. Read more

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Returns a strategy which only produces values accepted by fun. Read more

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Returns a strategy which picks uniformly from self and other. Read more

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Generate a recursive structure with self items as leaves. Read more

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Shuffle the contents of the values produced by this strategy. Read more

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Erases the type of this Strategy so it can be passed around as a simple trait object. Read more

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Erases the type of this Strategy so it can be passed around as a simple trait object. Read more

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Wraps this strategy to prevent values from being subject to shrinking. Read more

Auto Trait Implementations

impl Send for Any

impl Sync for Any