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proof_engine/fractal/
mod.rs

1//! Fractal Rendering System — Mandelbrot, Julia, 3D fractals, IFS, L-systems,
2//! flame fractals, Newton fractals, deep zoom, progressive rendering, fractal terrain.
3//!
4//! A boss arena that IS a Mandelbrot set. You fight inside the fractal.
5
6pub mod mandelbrot;
7pub mod julia;
8pub mod fractal3d;
9pub mod ifs;
10pub mod lsystem;
11pub mod flame;
12pub mod newton;
13pub mod terrain;
14pub mod progressive;
15
16pub use mandelbrot::{MandelbrotRenderer, MandelbrotParams};
17pub use julia::{JuliaRenderer, JuliaParams};
18pub use fractal3d::{Mandelbulb, Mandelbox, RayMarchParams};
19pub use ifs::{IfsSystem, IfsFractal, AffineTx};
20pub use lsystem::{LSystem, LSystemRule, TurtleState};
21pub use flame::{FlameParams, FlameVariation};
22pub use newton::{NewtonFractal, Polynomial};
23pub use terrain::{FractalTerrain, TerrainParams};
24pub use progressive::ProgressiveRenderer;