The real projective plane RP^2, modeled as a square with antipodal
boundary identification. Crossing any edge puts you on the opposite edge
with both coordinates inverted (antipodal identification).
Compute the cross-ratio of four collinear points (a projective invariant).
Given four points on a projective line, the cross-ratio is:
(AC * BD) / (BC * AD)
where AC = distance from A to C, etc.
Points are given as 1D projective coordinates [value, 1] or [1, 0] for infinity.
Compute the intersection of two projective lines.
In projective geometry, any two distinct lines always intersect (possibly at infinity).
Returns the intersection as an affine point if w != 0, None if the lines are identical.