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Module pipeline

Module pipeline 

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GPU post-processing pipeline: bloom, chromatic aberration, film grain, vignette, scanlines.

Pipeline:

  1. Glyphs render into scene FBO (2 color attachments: color + emission)
  2. Emission texture → horizontal Gaussian blur → bloom_tex[0]
  3. bloom_tex[0] → vertical Gaussian blur → bloom_tex[1]
  4. (extra pass for softer bloom)
  5. Composite: scene_color + bloom + chromatic aberration + grain + vignette → screen

Structs§

PostFxPipeline