Expand description
Procedural generation via ML models with non-ML fallbacks.
Structs§
- Formation
Generator - Item
Stat Generator - Item
Stats - Stats for a generated item.
- Name
Generator - Character-level RNN name generator. Falls back to Markov chain heuristic.
- Room
Layout - Generated room layout.
- Room
Layout Generator
Enums§
- Room
Type - Room type hint for generation.
Type Aliases§
- Formation
- Enemy formation: list of (position, enemy_type_id).