pub fn melee_attack(
name: &str,
agent_pos_key: &str,
target_pos_key: &str,
can_attack_key: &str,
attack_request_key: &str,
melee_range: f32,
) -> BehaviorNodeExpand description
Action: perform a melee attack if the target is within melee_range.
Reads:
"{agent_pos_key}"— Vec3"{target_pos_key}"— Vec3"{can_attack_key}"— bool
Writes:
"{attack_request_key}"— bool true