pub fn cooldown_node(
name: &str,
cooldown_secs: f32,
child: BehaviorNode,
) -> BehaviorNodeExpand description
Only tick child if at least cooldown_secs have elapsed since last tick.
pub fn cooldown_node(
name: &str,
cooldown_secs: f32,
child: BehaviorNode,
) -> BehaviorNodeOnly tick child if at least cooldown_secs have elapsed since last tick.