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ssr_ray

Function ssr_ray 

Source
pub fn ssr_ray(
    pos_vs: Vec3,
    normal_vs: Vec3,
    roughness: f32,
    jitter: f32,
) -> Ray
Expand description

Generate an SSR ray in view space.

pos_vs — surface position in view space normal_vs — surface normal in view space roughness — material roughness (used for cone jitter) jitter — random jitter in [0, 1) for anti-aliasing (from blue noise etc.)