pub fn ssr_ray(
pos_vs: Vec3,
normal_vs: Vec3,
roughness: f32,
jitter: f32,
) -> RayExpand description
Generate an SSR ray in view space.
pos_vs — surface position in view space
normal_vs — surface normal in view space
roughness — material roughness (used for cone jitter)
jitter — random jitter in [0, 1) for anti-aliasing (from blue noise etc.)