pub fn detect_islands(
bodies: &HashMap<BodyHandle, BodyState>,
constraints: &[Box<dyn Constraint>],
) -> Vec<ConstraintIsland>Expand description
Detect constraint islands using union-find.
pub fn detect_islands(
bodies: &HashMap<BodyHandle, BodyState>,
constraints: &[Box<dyn Constraint>],
) -> Vec<ConstraintIsland>Detect constraint islands using union-find.