pub fn compute_view_dependent_glyph(
particle: &ModelParticle,
view_dir: Vec3,
) -> charExpand description
For each particle, determine the best ASCII glyph for a given view direction.
pub fn compute_view_dependent_glyph(
particle: &ModelParticle,
view_dir: Vec3,
) -> charFor each particle, determine the best ASCII glyph for a given view direction.