Structs§
- Animation
Hint - Batch
Edit Operation - Bezier
Curve - Camera
Hint - Choice
Display - Comparison
Condition - Condition
Editor State - Condition
Node - Connection
Drag - Connection
Renderer - Context
Menu Item - Context
Menu State - Conversation
Summary - Dialogue
Analyzer - Dialogue
Editor - Dialogue
Navigator - Dialogue
Player - Dialogue
Project File - Dialogue
Stats - Dialogue
Test Case - Dialogue
Tester - Dialogue
Tree - Dialogue
Tree Metadata - Dialogue
Trigger Config - Dialogue
Variable - Dialogue
Version - Emotion
Blender - Emotion
State - EndNode
- Faction
RepCondition - Flag
Condition - Game
Event - Graph
Editor State - History
Entry - History
Replayer - Import
Export Options - Jump
Node - LipSync
Data - Localization
Table - Minimap
State - Node
Annotation - Node
Clipboard - Node
Connection - NodeId
- Node
Style - Panel
Widths - Phoneme
Key - Player
Choice - Player
Choice Node - Portrait
Entry - Portrait
Library - Project
Metadata - Property
Panel State - Quest
State Condition - Random
Node - Random
Output - Search
Result - Search
State - Selection
Box - Selection
History - Selection
Snapshot - Serialized
LocEntry - Serialized
Tree - SetVariable
Node - Speaker
Database - Speaker
Entry - Speaker
Node - Start
Node - Subtitle
Cue - Subtitle
Renderer - TagManager
- Test
Result - Timed
Node - Trigger
Event Node - Undo
History - Validation
Error - Variable
Change - Variable
Operation - Variable
Scope - Variables
Panel - Version
Control - Viseme
Key - Voice
Line Browser - Voice
Line Ref - Watch
Variable
Enums§
- Anim
Play Mode - Assign
Operator - Batch
OpType - Camera
Angle - Comparison
Operator - Condition
Edit Mode - Condition
Expression - Context
Menu Action - Dialogue
Node - Dialogue
Value - Editor
Action - Emotion
Type - EndType
- Export
Format - LipSync
Format - Logical
Operator - Navigator
Sort Mode - Node
Type - Play
Result - Player
State - Property
Tab - Quest
State Enum - Scope
Type - Timed
Node Result - Trigger
Type - Validation
Severity - Voice
Line Sort Mode