Expand description
Mathematical curves as entity structure.
Entities drawn with Bezier curves, Lissajous figures, parametric equations, spirals, roses, and hypotrochoids instead of discrete glyph characters. Every visual comes from an equation.
Re-exports§
pub use entity_curves::CurveEntity;pub use entity_curves::EntityCurve;pub use entity_curves::CurveType;pub use tessellate::tessellate_curve;pub use curve_anim::CurveAnimState;pub use curve_anim::CurveAnimator;pub use dissolve::DissolveState;pub use templates::CurveTemplates;
Modules§
- curve_
anim - Animation state machine for curve entities.
- curve_
renderer - Render curves as thick glowing lines via the glyph pipeline.
- dissolve
- Death dissolution for curve entities.
- entity_
curves - Core data structures for curve-based entities.
- templates
- Pre-built curve entity templates.
- tessellate
- Tessellate mathematical curves into polylines for rendering.