Expand description
Color grading pass — full CPU/GPU color pipeline.
Implements a professional-grade color grading system including:
- Per-channel curves (lift/gamma/gain)
- Saturation, contrast, brightness, hue rotation
- Split toning (shadows/highlights)
- Color look-up tables (3D LUT, 17³ = 4913 entries)
- Cinematic film looks (ACES, Kodak, Fuji, Noir, etc.)
- Vignette with user-controlled shape
- Animated grade transitions via keyframes
- Color grading presets for common game states
Structs§
- Animated
Color Grade - Animated color grader — holds a sequence of keyframes and evaluates smoothly.
- Color
Grade Keyframe - An animated keyframe for a color grade transition.
- Color
Grade Params - Full color grading parameters for one frame.
- Color
Lut - 3D color look-up table (17³ entries = 4913 triplets).
Enums§
- Film
Look - Cinematic film simulation presets.
Constants§
- COLOR_
GRADE_ FRAG - GLSL fragment shader implementing the color grade pass.