pub fn generate_dungeon(room_count: usize, connectivity: f32) -> LevelGraphExpand description
Generate a dungeon level graph.
room_count: number of rooms
connectivity: 0.0 = tree (minimum edges), 1.0 = many extra edges
pub fn generate_dungeon(room_count: usize, connectivity: f32) -> LevelGraphGenerate a dungeon level graph.
room_count: number of rooms
connectivity: 0.0 = tree (minimum edges), 1.0 = many extra edges