pub fn apply_vegetation_rules(
hmap: &Heightmap,
temp_map: &[f32],
hum_map: &[f32],
rules: &[VegetationRule],
cell_size: f32,
seed: u64,
) -> Vec<FoliageInstance>pub fn apply_vegetation_rules(
hmap: &Heightmap,
temp_map: &[f32],
hum_map: &[f32],
rules: &[VegetationRule],
cell_size: f32,
seed: u64,
) -> Vec<FoliageInstance>