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compute_aoe_total_damage

Function compute_aoe_total_damage 

Source
pub fn compute_aoe_total_damage(
    base_damage: f32,
    targets: &[(u64, f32)],
    max_radius: f32,
    falloff: &FalloffCurve,
    min_damage_pct: f32,
) -> Vec<(u64, f32)>