Skip to main contentModule economy
Source - Currency
- Three-tier currency: gold, silver, copper.
100 copper = 1 silver, 100 silver = 1 gold.
- Economy
- The global economy — tracks supply, demand, and prices for all items.
- PlayerReputation
- A player’s standing with a specific faction, affecting shop prices.
- PriceModifier
- Computes a final price from base price with supply/demand and reputation factors.
- ShopInventory
- A merchant’s shop with items, buying, selling, and restocking.
- ShopItem
- A single item stocked in a shop.
- TaxSystem
- Region-based sales tax and black market premium.
- TradeOffer
- A barter proposal between two parties.