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Module shaders

Module shaders 

Source
Expand description

GLSL shader sources, embedded at compile time.

Constantsยง

BLOOM_FRAG
COMPOSITE_FRAG
FULLSCREEN_VERT
FXAA_FRAG
Anti-aliasing on the finished LDR frame, before the HUD.
GLYPH_FRAG
GLYPH_VERT
LIGHT_FRAG
The screen-space light map with shadows marched through the occluder buffer.
PARTICLE_UPDATE_COMP
PERSIST_FRAG
Motion trails: the brighter of this frame and the decayed last one.
SDF_GLYPH_FRAG
SDF_GLYPH_VERT
UPSAMPLE_FRAG
Combines one level of the bloom pyramid with the next one up.