Expand description
2D Rigid Body Physics for Proof Engine.
Full dynamics pipeline:
- Rigid body integration (semi-implicit Euler)
- Collision shapes: Circle, Box, Polygon, Capsule
- AABB broad phase
- SAT narrow phase for convex polygons
- Sequential impulse solver with position correction
- Joint constraints: distance, revolute, prismatic, weld, spring
- Continuous collision detection (sweep test)
- Raycasting against all shapes
- Sleeping bodies for performance
Structs§
- Aabb2
- BodyId
- Ccd
- Contact
Manifold - Contact
Point - Impulse
Solver - JointId
- Physics
Material - Physics
World2D - The main physics simulation world.
- RayCaster
- RayHit
- Rigid
Body2D - Sat
- Separating Axis Theorem collision detection.