Expand description
Volumetric lighting effects for Proof Engine.
Provides volumetric light shafts (god rays), volumetric fog with ray marching, tiled light culling for deferred rendering, and 3D frustum-based clustered light assignment for clustered forward rendering.
Structs§
- Clustered
Light Assignment - 3D frustum-based clustered light assignment for clustered forward rendering.
- Clustered
Stats - Statistics for clustered light assignment.
- Light
Cluster - A single 3D cluster in the frustum.
- Screen
Tile - Screen-space tile for tiled deferred rendering.
- Tiled
Culling Stats - Statistics for tiled light culling.
- Tiled
Light Culling - Divides the screen into tiles and assigns lights for deferred rendering.
- Volumetric
Fog - Volumetric fog with ray marching, scattering, absorption, and the Henyey-Greenstein phase function.
- Volumetric
Light Shafts - God rays via radial blur from a light’s screen position.
- Volumetric
System - Orchestrates all volumetric effects.
Enums§
- FogDensity
Field - Describes a fog density field.