pub fn create_lod_variants(
clip: &AnimationClip,
bone_lod_info: &[BoneLodInfo],
lod_distances: &[f32],
) -> Vec<LodAnimationVariant>Expand description
Create LOD variants of an animation clip.
pub fn create_lod_variants(
clip: &AnimationClip,
bone_lod_info: &[BoneLodInfo],
lod_distances: &[f32],
) -> Vec<LodAnimationVariant>Create LOD variants of an animation clip.