pub fn move_to(
name: &str,
agent_pos_key: &str,
target_key: &str,
speed: f32,
arrival_radius: f32,
) -> BehaviorNodeExpand description
Move an agent toward a 3-D target stored on the blackboard.
Reads:
"{agent_pos_key}"— current agent position (Vec3)"{target_key}"— target position (Vec3)
Writes:
"{agent_pos_key}"— updated position after movement this tick
Succeeds when the agent is within arrival_radius of the target.
Returns Failure if either position key is absent.