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proof_engine/render/shaders/
mod.rs

1//! GLSL shader sources, embedded at compile time.
2
3pub const FULLSCREEN_VERT: &str = include_str!("fullscreen.vert");
4pub const GLYPH_VERT: &str     = include_str!("glyph.vert");
5pub const GLYPH_FRAG: &str     = include_str!("glyph.frag");
6pub const BLOOM_FRAG: &str     = include_str!("bloom.frag");
7pub const COMPOSITE_FRAG: &str = include_str!("composite.frag");
8pub const SDF_GLYPH_VERT: &str = include_str!("sdf_glyph.vert");
9pub const SDF_GLYPH_FRAG: &str = include_str!("sdf_glyph.frag");
10pub const PARTICLE_UPDATE_COMP: &str = include_str!("particle_update.comp");