Expand description
Tectonic plate simulation — rigid body plates on a 2D grid.
Plates are generated via Voronoi partitioning, then drift according to velocity vectors. Collisions at plate boundaries generate mountains (convergent), rifts (divergent), or transform faults (shear).
Structs§
Enums§
- Boundary
Type - Boundary interaction type.
Functions§
- generate
- Generate tectonic plates and base heightmap.