Expand description
§Surface Rendering Subsystem
Mathematical surface rendering for the Proof Engine.
§Modules
parametric— Parametric surface definitions and mesh tessellationheightfield— Height-map surfaces with noise, LOD, chunking, and collisiondeformation— Time-varying surface deformation (breathe, wave, twist, melt, etc.)uvanimation— UV coordinate animation, flow maps, triplanar projection
Re-exports§
pub use parametric::Surface;pub use parametric::SurfaceMesh;pub use parametric::Sphere;pub use parametric::Torus;pub use parametric::MobiusStrip;pub use parametric::KleinBottle;pub use parametric::BoySurface;pub use parametric::RomanSurface;pub use parametric::CrossCap;pub use parametric::TrefoilKnot;pub use parametric::FigureEight;pub use parametric::Catenoid;pub use parametric::Helicoid;pub use parametric::EnneperSurface;pub use parametric::DiniSurface;pub use parametric::FunctionSurface;pub use heightfield::HeightFieldSurface;pub use heightfield::NoiseSource;pub use heightfield::HeightFieldChunk;pub use heightfield::ChunkManager;pub use heightfield::HeightFieldCollider;pub use heightfield::LodLevel;pub use deformation::DeformationMode;pub use deformation::DeformationStack;pub use deformation::Deformation;pub use deformation::MorphTarget;pub use deformation::WaveSimulation;pub use deformation::KeyframeAnimator;pub use uvanimation::UVAnimator;pub use uvanimation::UVMode;pub use uvanimation::FlowMap;pub use uvanimation::ParallaxLayer;pub use uvanimation::SpriteSheetAnimator;pub use uvanimation::TriplanarProjector;pub use uvanimation::UVUnwrap;
Modules§
- deformation
- Surface Deformation
- heightfield
- Height Field Surfaces
- parametric
- Parametric Surface Rendering
- uvanimation
- UV Animation