Expand description
Scene nodes — typed wrappers for the scene graph with parent-child transforms.
Each node has a local transform (position, rotation_z, scale). The world transform is computed by walking the parent chain. Dirty flags prevent redundant world-transform recomputation.
Structs§
- NodeId
- Unique ID for a scene node.
- Scene
Graph - A flat scene graph with parent-child node relationships.
- Scene
Node - A scene graph node with parent-child transform hierarchy.
- Transform
- A 3-DOF local transform stored compactly.