Expand description
AI opponent with policy/value networks, adaptive difficulty, and playstyle tracking.
Structs§
- AIBrain
- AI brain with policy and value networks.
- AIParameters
- Parameters controlling AI behavior.
- AdaptiveAI
- Adaptive AI that blends optimal and random actions based on difficulty.
- Experience
Buffer - Buffer for storing experience tuples for learning.
- Game
State - Compact game state encoded as a tensor.
- Playstyle
Tracker - Tracks player behavior patterns over time.
Enums§
- Action
- Possible actions for the AI opponent.
Functions§
- counter_
strategy - Determine counter-strategy parameters based on observed playstyle.