Expand description
Force fields — continuous spatial functions that apply forces to glyphs.
§Field taxonomy
- Simple fields: gravity, flow, vortex, repulsion, heat, damping
- Math fields: apply a
MathFunctionto a glyph property - Strange attractors: drive motion along attractor trajectories
- Composed fields: combine multiple fields with blend operators
- Animated fields: fields whose parameters change over time
All fields implement force_at(pos, mass, charge, t) → Vec3, making
them interchangeable in the scene graph field manager.
Structs§
- Animated
Field - A field whose strength or center animates over time.
- Animation
Key - Field
Composer - Combines multiple fields with a blend operator.
- Field
Layer - Field
Presets - Factory methods for common in-game force field configurations.
- Field
Sampler - Samples a field onto a 2D grid for visualization.
Enums§
- Falloff
- How field strength decreases with distance.
- Field
Blend - Field
Target - Which property of a glyph a MathField modifies.
- Force
Field - A spatial force that acts on glyphs within its region of influence.