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Module prelude

Module prelude 

Source
Expand description

Convenience glob import: use proof_engine::behavior::prelude::*;

Re-exports§

pub use super::BehaviorNode;
pub use super::BehaviorTree;
pub use super::Blackboard;
pub use super::BlackboardValue;
pub use super::DecoratorKind;
pub use super::NodeStatus;
pub use super::ParallelPolicy;
pub use super::SubtreeRegistry;
pub use super::TreeBuilder;
pub use super::cooldown;
pub use super::invert;
pub use super::leaf;
pub use super::parallel;
pub use super::repeat;
pub use super::selector;
pub use super::sequence;
pub use super::timeout;
pub use super::CompareOp;
pub use super::check_distance;
pub use super::check_health;
pub use super::check_health_low;
pub use super::check_health_ok;
pub use super::check_in_range;
pub use super::check_out_of_range;
pub use super::check_line_of_sight;
pub use super::check_blackboard_bool;
pub use super::check_blackboard_float;
pub use super::check_blackboard_exists;
pub use super::clear_blackboard;
pub use super::copy_blackboard;
pub use super::cooldown_node;
pub use super::debug_log;
pub use super::debug_log_blackboard;
pub use super::face_direction;
pub use super::fail_always;
pub use super::fire_at_target;
pub use super::flee;
pub use super::idle;
pub use super::invert_node;
pub use super::look_at;
pub use super::melee_attack;
pub use super::move_to;
pub use super::move_to_2d;
pub use super::patrol_set_target;
pub use super::play_animation;
pub use super::random_selector;
pub use super::repeat_forever;
pub use super::repeat_node;
pub use super::set_blackboard;
pub use super::succeed_always;
pub use super::timeout_node;
pub use super::wait;
pub use super::weighted_selector;
pub use super::blackboard_guard;
pub use super::Action;
pub use super::ActionEffects;
pub use super::ActionLibrary;
pub use super::ExecutorState;
pub use super::GoapAgent;
pub use super::GoapPlanner;
pub use super::Goal;
pub use super::GoalStack;
pub use super::PlanError;
pub use super::PlanExecutor;
pub use super::PlanStep;
pub use super::PlanStepStatus;
pub use super::Preconditions;
pub use super::WorldState;

Structs§

Vec2
A 2-dimensional vector.
Vec3
A 3-dimensional vector.