Expand description
Networking for Proof Engine: HTTP + WebSocket client, leaderboards, cloud saves.
Provides async-compatible (non-blocking) networking primitives:
- HTTP request builder (GET/POST/PUT/DELETE)
- WebSocket message protocol
- Leaderboard submission and retrieval
- Cloud save serialization
- Lobby system messages
- Rollback netcode data structures
Structs§
- Cloud
Save - Http
Request - Http
Response - Leaderboard
- Leaderboard
Entry - Lobby
- Lobby
Player - NetInput
- Input for one player at a given frame.
- Rollback
State - Rollback netcode state: stores a history of inputs for re-simulation.
- WebSocket
- Mock WebSocket client with a pending message queue.