Expand description
State synchronization: interpolation, prediction, authority, replication, and clock sync.
Structs§
- Authority
Model - Authority tracking for a set of entities.
- Client
Prediction - Client-side prediction with server reconciliation.
- Clock
Sync - NTP-like clock synchronization between client and server.
- Clock
Sync Sample - A single clock synchronization sample.
- Despawn
Event - An event representing an entity despawn.
- Dirty
Tracker - Tracks dirty state for a set of replicated properties on an entity.
- Interpolation
Buffer - Interpolation buffer for a single remote entity. Stores recent state samples and provides smooth interpolation.
- Interpolation
Sample - A timestamped sample for interpolation.
- Prediction
Entry - A prediction entry representing one input frame.
- Property
Flags - Flags for replicated property change tracking.
- Replicated
Property - A single replicated property with dirty tracking.
- Spawn
Despawn Replicator - Manages spawn/despawn replication across the network.
- Spawn
Event - An event representing an entity spawn on the network.
- Sync
Entity Id - Entity identifier used in the sync layer.
Enums§
- Authority
Mode - Authority models for networked entities.
- Despawn
Reason - Sync
State - State of the clock sync algorithm.